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  #1  
Old 04-19-2013, 02:59 PM
Faerie Blossom Faerie Blossom is offline
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Exclamation When looting another player's corpse, you can't look though their items

On live I liked to take pictures of my looting their corpses as my killshots, and if they had a really uber item or two I'd right click them to show that I was cool enough to kill someone with a manastone or whatever. But here we can't even look at the gear on the corpse; what's up with that?
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  #2  
Old 04-19-2013, 03:57 PM
Bamzal Sherbet Bamzal Sherbet is offline
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yep shits not classic and sux asss
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Old 04-19-2013, 04:00 PM
Gel Mibson Gel Mibson is offline
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This would be cool if implemented.
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Old 04-19-2013, 04:14 PM
Reddi Reddi is offline
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This is a custom project. Working as intended.
  #5  
Old 04-20-2013, 05:22 AM
Captivate Captivate is offline
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Quote:
Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
On live I liked to take pictures of my looting their corpses as my killshots, and if they had a really uber item or two I'd right click them to show that I was cool enough to kill someone with a manastone or whatever.

damn son, big dreams
  #6  
Old 04-20-2013, 09:03 AM
Itap Itap is offline
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Id imagine it can be done, just a lot of work. Hopefully bog can force classic UI one day
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  #7  
Old 04-20-2013, 09:10 AM
Faerie Blossom Faerie Blossom is offline
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Quote:
Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
Id imagine it can be done, just a lot of work. Hopefully bog can force classic UI one day
We don't need classic UI to do this; it should just bring up the items on their corpse like it does for any NPC. Worked in classic, worked in PoP, and probably works now on live Zek server.
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  #8  
Old 04-20-2013, 09:12 AM
Itap Itap is offline
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No no, I know it's not needed to bring up the items, just saying in general I hope they can force classic UI heh

Sorry to derail
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  #9  
Old 04-21-2013, 09:13 PM
Alecta Alecta is offline
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I am guessing they have a customized (or out of date) PlayerCorpse.cpp.

With the latest version of source, I was able to get loot window to appear by adding one line to Corpse::MakeLootRequestPackets()

Code:
	else if(GetPKItem() == -1 && CanMobLoot(client->CharacterID())) { tCanLoot = 3; } //pvp loot all items, variable cash
	else if(GetPKItem() == 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 4; } //pvp loot 1 item, variable cash
	else if(GetPKItem() > 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 5; } //pvp loot 1 set item, variable cash
	else if (lootcoin) { tCanLoot = 6; } // Added by Alecta, just cash, no items.
Adding that bottom line will let the code fall through the checks to generate the ItemPacketLoot but since GetPKItem()==0 you can't actually loot anything in Corpse::LootItem().

If a developer wouldnt mind providing me with the P1999 PlayerCorpse.cpp, I could diff it up and see what's going on.
  #10  
Old 04-26-2013, 03:44 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
With the latest version of source, I was able to get loot window to appear by adding one line to Corpse::MakeLootRequestPackets()
I agree, not hard

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
If a developer wouldnt mind providing me with the P1999 PlayerCorpse.cpp, I could diff it up and see what's going on.
Goodluck with that
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