|
|
Thread Tools | Display Modes |
#1
|
|||
|
When looting another player's corpse, you can't look though their items
On live I liked to take pictures of my looting their corpses as my killshots, and if they had a really uber item or two I'd right click them to show that I was cool enough to kill someone with a manastone or whatever. But here we can't even look at the gear on the corpse; what's up with that?
__________________
Your Princess <Serenity> Red99 | ||
|
#2
|
|||
|
yep shits not classic and sux asss
| ||
|
#3
|
|||
|
This would be cool if implemented.
| ||
|
#4
|
|||
|
This is a custom project. Working as intended.
| ||
|
#5
|
||||
|
Quote:
damn son, big dreams | |||
|
#6
|
|||
|
Id imagine it can be done, just a lot of work. Hopefully bog can force classic UI one day
__________________
Lootenant Dan <Hierophant>
| ||
|
#7
|
||||
|
Quote:
__________________
Your Princess <Serenity> Red99 | |||
|
#8
|
|||
|
No no, I know it's not needed to bring up the items, just saying in general I hope they can force classic UI heh
Sorry to derail
__________________
Lootenant Dan <Hierophant>
| ||
|
#9
|
|||
|
I am guessing they have a customized (or out of date) PlayerCorpse.cpp.
With the latest version of source, I was able to get loot window to appear by adding one line to Corpse::MakeLootRequestPackets() Code:
else if(GetPKItem() == -1 && CanMobLoot(client->CharacterID())) { tCanLoot = 3; } //pvp loot all items, variable cash else if(GetPKItem() == 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 4; } //pvp loot 1 item, variable cash else if(GetPKItem() > 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 5; } //pvp loot 1 set item, variable cash else if (lootcoin) { tCanLoot = 6; } // Added by Alecta, just cash, no items. If a developer wouldnt mind providing me with the P1999 PlayerCorpse.cpp, I could diff it up and see what's going on. | ||
|
#10
|
|||||
|
Quote:
Quote:
| ||||
|
Thread Tools | |
Display Modes | |
|
|