#51
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#52
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#53
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#54
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If training is not allowed, then those people simply get banned. It's not hard. Also note that if Lguk was being fully camped as it eventually was in Classic, there would be hardly anything to train anyway, as people would be constantly killing pretty much everything in the zone. That is what a group should be doing anyway, were the game centered around group vs group play -- people would be moving around killing things for exp and then getting back to the Evil Eye spawn point (or whichever item spawn points they want to try and hit) in time for it to pop. And finally, if it's decided to have a shit game without any form of actual battling over content and without dynamic gameplay, that doesn't mean /list needs to be different than the Play Nice Policy which existed in 2000 era EQ.
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#55
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#56
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Imagine the shit show if they only dropped one day a year (legacy items). (Including bind affinity trinkets). They should let ppl bind at TD pots year round too.
List is still a horrible thing. Also all loot should just be random for whoever tags the mob at least once. Problem solved. Would be more pnp accurate as well. GMs did force players to take turns. Round robin style.. Especially if the players couldn't come to their own agreement. Never awarded sole ownership of a camp. That was more players saying u get camp till x item drops. Then I get camp. Also groups always trumped solo players so ppl always ran 6 deep. Because the larger group also trumped the smaller ones. And players would just combine groups if they could. If you where solo or two ppl at a camp you would often be laughed out of the zone and told to concede to a full group. Not even forced to take turns. GMs where also players (that just couldn't play on the server they GM'd) and treated soloers and shit lords like shit. If you wanted to solo or duo... u had to wait till like 2am off hrs or like 9-5 weekdays to maybe have a slim chance of getting a spot to urself anywhere. | ||
Last edited by magnetaress; 10-19-2022 at 10:18 PM..
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#57
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I agree p99 promotes soloing more than grouping overall. I think a 2 tier list could be implemented in a rather simple manner: tier 1 consists of 6 people, each spawn you get a /ran to loot the item if it drops. When someone gets their item they're booted from tier 1. Tier 2 listers get a /ran to join the kill group when someone has gotten their item to leave. I feel like if they have /list working this couldn't be much harder, but maybe I'm wrong. | |||
#58
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Green server should use a system that factors in aggro generated to determine which group gets the exp/loot when an NPC dies. That way every class can contribute offensively to the fight. The system would need a bit of balancing (for example Flux Staff should only count once towards the total, Warrior taunt needs to be looked at), but thankfully I am here and could do it exquisitely.
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#59
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#60
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Most pnp is fully random. PnP is not classic. At all. Even remotely. | |||
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