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  #81  
Old 01-08-2017, 03:16 PM
Kagey Kagey is offline
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It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
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  #82  
Old 01-08-2017, 03:19 PM
RedXIII RedXIII is offline
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Originally Posted by manguard [You must be logged in to view images. Log in or Register.]
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this is how you don't get taken seriously
if you call not getting to eashen... and CoTH 100 ppl to PoM a crawl... rofl... get ready to meet Vulak 4way splits. Tell Quellod i said hi. Do it quick thou... cuz he will wipe your 100man force fast =D
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Originally Posted by Sirken View Post
It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
  #83  
Old 01-08-2017, 03:20 PM
Ivory Ivory is offline
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Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
But now it has become easy....too easy.....since it is so old and we have worked out every method of efficient leveling / camping / questing....

In order to restore everquest to its former glory of exploration and challenge and excitement, we must create a server with maximum level of 39 and no level limits on items / zones / quests.

It is the only wayyyy!
  #84  
Old 01-08-2017, 03:22 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
Yet somehow the raiding scene here makes classic EQ look like a game of Scrabble with your grandma.
  #85  
Old 01-08-2017, 03:23 PM
Ravager Ravager is offline
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Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
why cant these people play on live then? its fit to the 'casual' player waaaaaaay more.
You don't want that. Remember back in the day when TMO dominated? Peak population was 400 at prime time on a Friday Night. There was no "competition" and hardly anyone to sell the content to.
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Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.

When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
Original EQ was meant to be a MMORPG. They wanted subscribers. It was one of the first of its kind and there wasn't a whole lot to model success on. It wasn't meant to be brutally hard, it was meant to be a D&D like game playable by a few thousand people at a time. There's a reason why the brutally hard aspects of it have been tuned out over the years.
Last edited by Ravager; 01-08-2017 at 03:27 PM..
  #86  
Old 01-08-2017, 03:26 PM
Kagey Kagey is offline
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Playing back in the day just being at the raid and seeing the dragon with my own eyes was enough..

Now to get the blood pumping its getting that yellow text.. and downing the dragon before another pops. rush rush rush mode.
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  #87  
Old 01-08-2017, 03:26 PM
manguard manguard is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
if you call not getting to eashen... and CoTH 100 ppl to PoM a crawl... rofl... get ready to meet Vulak 4way splits. Tell Quellod i said hi. Do it quick thou... cuz he will wipe your 100man force fast =D
are you literally rule lawyering what should be considered a crawl
  #88  
Old 01-08-2017, 03:33 PM
Kagey Kagey is offline
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Original EQ was meant to be a MMORPG. They wanted subscribers. It was one of the first of its kind and there wasn't a whole lot to model success on. It wasn't meant to be brutally hard, it was meant to be a D&D like game playable by a few thousand people at a time. There's a reason why the brutally hard aspects of it have been tuned out over the years.[/QUOTE]

I disagree with your "not supposed to be brutal hard"
The VP keys, ST keys. die and thats it, no GM help with CRs. Think about how hard this rpg game was compared to others out at that time.
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  #89  
Old 01-08-2017, 03:37 PM
Ivory Ivory is offline
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It was designed to be challenging in a way that would require teamwork from other people. People sitting and soloing fungi tunics for twinks wasn't what it was meant to be.
  #90  
Old 01-08-2017, 03:37 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Kagey [You must be logged in to view images. Log in or Register.]
I disagree with your "not supposed to be brutal hard"
The VP keys, ST keys. die and thats it, no GM help with CRs. Think about how hard this rpg game was compared to others out at that time.
Well there wasn't a ton of content when it launched, or even after the first 3 expansions. The time sinks, (and lack of knowledge about quests) had to make up for that fact, otherwise people would have blown through the content in a month like they do today.

But time sink does not equal brutal hard.
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