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#81
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It doesnt suck, its just more WoW style instance hold your hand to a raid mob type of style.
When EQ was made it was the hardcore of hardcore games. It was meant to be punishing.
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#82
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#83
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In order to restore everquest to its former glory of exploration and challenge and excitement, we must create a server with maximum level of 39 and no level limits on items / zones / quests. It is the only wayyyy! | |||
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#84
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#85
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Last edited by Ravager; 01-08-2017 at 03:27 PM..
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#86
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Playing back in the day just being at the raid and seeing the dragon with my own eyes was enough..
Now to get the blood pumping its getting that yellow text.. and downing the dragon before another pops. rush rush rush mode.
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#87
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#88
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Original EQ was meant to be a MMORPG. They wanted subscribers. It was one of the first of its kind and there wasn't a whole lot to model success on. It wasn't meant to be brutally hard, it was meant to be a D&D like game playable by a few thousand people at a time. There's a reason why the brutally hard aspects of it have been tuned out over the years.[/QUOTE]
I disagree with your "not supposed to be brutal hard" The VP keys, ST keys. die and thats it, no GM help with CRs. Think about how hard this rpg game was compared to others out at that time.
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#89
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It was designed to be challenging in a way that would require teamwork from other people. People sitting and soloing fungi tunics for twinks wasn't what it was meant to be.
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#90
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But time sink does not equal brutal hard. | |||
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