Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 06-03-2015, 02:04 PM
Malevz Malevz is offline
Planar Protector


Join Date: Dec 2011
Location: Vancouver BC
Posts: 1,325
Default

Iksar warriors are handsome beasts as well.
__________________
Valtiel
  #42  
Old 06-03-2015, 02:09 PM
Zalaerian Zalaerian is offline
Planar Protector

Zalaerian's Avatar

Join Date: Nov 2010
Location: Pittsburgh PA
Posts: 1,067
Default

Casters will be viable. Play better.
__________________
Ksah <Empire>
  #43  
Old 06-03-2015, 02:14 PM
jeffd jeffd is offline
Fire Giant

jeffd's Avatar

Join Date: Jul 2010
Posts: 652
Default

Quote:
Originally Posted by dis_mornin [You must be logged in to view images. Log in or Register.]
Ultimate winners in velious but will be iksar warriors.
why is dat
  #44  
Old 06-03-2015, 02:21 PM
Genedin Genedin is offline
Banned


Join Date: Dec 2012
Posts: 1,525
Default

Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
That would make a lot of sense. Playing a rogue I used to take apart casters like nothing, but here it's far beyond that. I remember fighting warriors and hitting for like 10-20-30, a warrior with his back in the corner and a 2hander would take me apart with a few hits while I was lucky to dent them, SK's and Paladins were difficult with their AC too.

Here... something is off. Your theory is probably correct.
I've said time and time again. Getting backstabbed for 1800 DMG on a 1200AC lvl 60 warrior on a regular basis is not classic and the melee hit dmg/rates needs a nerf.
  #45  
Old 06-03-2015, 02:26 PM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
I've said time and time again. Getting backstabbed for 1800 DMG on a 1200AC lvl 60 warrior on a regular basis is not classic and the melee hit dmg/rates needs a nerf.
during classic no one was playing melees so melee damage was ninja buffed, I played a warrior throughout the whole thing and I remember logging in and hitting for a shitload more damage and missing way less after one of the patches and being extremely happy about it

it wasn't put in the patch notes for whatever reason, but it was a thing that I dont think it has ever been removed

very hard to get rebalances when it's a different developer doing the changes every couple months with no knowledge of what the people before them were doing
Last edited by Bazia; 06-03-2015 at 02:32 PM..
  #46  
Old 06-03-2015, 03:12 PM
Malevz Malevz is offline
Planar Protector


Join Date: Dec 2011
Location: Vancouver BC
Posts: 1,325
Default

Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
I've said time and time again. Getting backstabbed for 1800 DMG on a 1200AC lvl 60 warrior on a regular basis is not classic and the melee hit dmg/rates needs a nerf.
The miss/hit rates seem very similar to live for the skill itself, but it was rare to get much more than the minimum backstabs on warriors. Even SK's and paladins with their AC, a mediocre one could beat a rogue pretty easily.

Really more concerned about casters though. On live they weren't nearly so squishy, necros in decent gear could last a while simply drain tanking some melee. Plate classes at least make up for the lack of AC working with HP. Won't someone please think of the casters?
__________________
Valtiel
  #47  
Old 06-03-2015, 03:20 PM
awfal awfal is offline
Banned


Join Date: Jul 2013
Posts: 172
Default

Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
first person pvping huh? is this how you still do it?
nTOV gear, didnt care. quick mouse scroll to make looting quicker.
  #48  
Old 06-03-2015, 04:31 PM
Rennol Rennol is offline
Skeleton


Join Date: Aug 2014
Posts: 18
Default

Any plate class would tear apart a rogue straight up given that the rogue wasn't ambushing them while they were weak, had optimal positioning, etc. etc.
__________________
Zlarb [XX Necromancer] (Iksar) zone: red99
  #49  
Old 06-03-2015, 05:00 PM
Genedin Genedin is offline
Banned


Join Date: Dec 2012
Posts: 1,525
Default

Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
The miss/hit rates seem very similar to live for the skill itself, but it was rare to get much more than the minimum backstabs on warriors. Even SK's and paladins with their AC, a mediocre one could beat a rogue pretty easily.

Really more concerned about casters though. On live they weren't nearly so squishy, necros in decent gear could last a while simply drain tanking some melee. Plate classes at least make up for the lack of AC working with HP. Won't someone please think of the casters?
Yea no I agree with you. I simply do not remember melee classes being able to kill a cloth wearer in a few rounds of doing almost full dmg most of the time. I remember fights lasting longer in general.
  #50  
Old 06-03-2015, 05:22 PM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

On live, most people didn't run around fully geared and fully buffed. Even if you weren't on rz, most people had run of the mill gear. Go spar with a melee here that is using non-BiS gear without buffs and watch how often they miss you and hit for minimum damage.
__________________
Pro-Rustler since 1974.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.