#31
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keyboard tourettes is a thing
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#32
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Probably a game theorist could calculate how long a mmo, following the usual gear vs encounter progressions, can last before it turns into "looking for ways to milk some more out of this gameworld" mode. I thought Luclin and Pop were fine content (encounter) wise, but the AA system (gear) was weak and clearly was nerfing the game.
It is like a vicious cycle. People want new content, which means new challenges. But they also want char progression, which means more power. Add those two vectors together, you get a spiral of silly encounter mechanics and op'd chars. mmo game design and players need to make a choice. Do we want new challenges, or new powers? Luclin and Pop w/o aa's and lvl increases would have been awesome. Probably unbeatable. Therefore unprofitable. But I'd play it. A note to the p99 devs.....
__________________
go go go
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#33
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Quote:
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Last edited by Xaanka; 11-22-2015 at 11:26 PM..
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#34
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In my opinion, the worst thing a game creator can do is make the game too easy. If there's no challenge, there's no sense of accomplishment and it's not fun to play.
The second worse thing they can do is introduce real money purchases into the game. This is a no brainer bc all sense of accomplishment goes straight out the window. I think "maintaining a strong sense of accomplishment" should be a primary goal of any new mmorpg coming out. | ||
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#35
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^ agree, but they're all at it...gotta keep those profit margins up.
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#37
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Quote:
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#38
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one of the most challenging moments i've had in any mmo was xfering one of my characters to the lowest pop pvp server at the time in wow & forming a pick up group to kill kael'thas. on a server where he had only been killed once, by a guild who xfered on and had left long ago. everybody in that raid hated each other and nobody on that entire server thought it could be done. there were some really good players hidden on there because the server was empty + on a good battlegroup, but that was about it at the time. no real pve progress on the whole server. they did it on the 2nd attempt after i booted some noob hunter who sent his pet in on astromancer.
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Last edited by Xaanka; 11-23-2015 at 06:07 AM..
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#39
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SOE made the mistake of upgrading gear too quickly with new expansions, starting with Kunark (epics).
Instead of making end-of-expansion gear like 200% or 300% better than the end-of-previous-expansion gear, they should have made it maybe 10% or 20% better. People would still play because we are all EQ crackheads. Velious and the insane NToV loot is where it started getting completely out of hand. But there's hope. P99 leaders said they might make custom content (not on red/blue, supposedly on a new server), and hopefully that new custom content/expansion would address these mudflation issues, by making obtainable gear only marginally better than what is obtainable now. Everyone would still eagerly play the new content I'm sure. | ||
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#40
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Quote:
Really the Drakkin expansion and up could have almost been released as a separate sequel to EQ instead. One thing EQ did experiment with, that somewhat mitigated mudflation, is having areas that focused on different equipment sets. Perhaps one expansion has mobs with low AC so you don't need as much attack to do damage, or even more specific perhaps itemisation for an expansion could include a lot of 'Bane [creature] DMG' or even 'Bane [creature] AC' items, which are useful for that expansion, but of diminished use in other expansions where the [creature] isn't so common. This allows people to keep playing a character, progress it for that expansion, but also means much of the power gained in that expansion won't follow through to other areas of the game. | |||
Last edited by Jimjam; 11-23-2015 at 09:35 AM..
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