#141
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The only reason so many people are playing is because people are just hungry for a new MMO. It's been years since we had a AAA release and people are checking it out in numbers. Speaking of so many people, what do they have now like 600 servers? I wonder how they are planning to handle server mergers. Because the server has a persistent control map, right? So all the companies lose all their control and it basically resets? I wouldn't like that as a player, but what else can they do? | |||
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#142
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I wonder how FF14s numbers are holding comparatively, it was having a big run this last 6 months.
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#143
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Now you’re totally shifting the argument to whether the game is good in general which is a separate debate. | |||
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#144
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Corporate gaming, Hasbro owns the D&D titties.
https://www.wsj.com/articles/hasbro-...ly-11633908662 WoTC are also trash. Tactical Studies Rules is prime nerd though. [You must be logged in to view images. Log in or Register.]
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Last edited by Mblake1981; 10-12-2021 at 01:49 PM..
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#145
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The best part of New World is when people* ask what you are playing you can say New World Order created by Jeff Bezos. Endless entertainment.
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#146
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I spent 38 minutes playing the game and realized it's total and utter trash. Not like oh we didn't know what we were doing trash. No no no. It's intentional trash. It has to be because it's literally impossible for passionate and creative people to create dreck like this. I won't provide my litany because you're either sugar-coating a pile of turds in an attempt to get a new MMO fix or you see it for what it is. I'm not Roddy Piper with the glasses, don't care about convincing people it's actually crap on their plate. The thing is the suckage is just so obvious the product is definitely going to be bleeding players very fast. Lol I mean it's even conceivable the management will get a bonus for shutting down servers early in order to save money in the long run. One thing they won't be doing is carrying this wreck any longer than they have to. The only thing these people are concerned about is coming out of this disaster clean, so they gonna close it up before it has a chance to generate any losses and call it a win-win. I understand what you're saying about long term investment and your point about the game staying good, but my argument is the game is incredibly bad to begin with, and just to bring it up to a minimum level of expectations will cost tons of time and money and it won't be good then either, just acceptable. Management knows this and they will blow very well rendered smoke up everyone's asses until the moment they turn out the lights and take their remaining money with them. | |||
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#147
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The biggest gap in the game that I view as most problematic for its viability is the PvP system pre-level 60. In order to really get involved with the faction system, wars, etc. you have to be level 60. The ability to increase your faction's influence through repetitive PvP missions pre-level 60 (that really have nothing to do with PvP, they are just quests that you have to do while flagged for PvP) is a bad and boring system and essentially makes the whole system susceptible to the meta strategy becoming guilds zerging and just overhwelming the opposing faction with numbers so you can't even attempt to stop them from completing the quests. Also, the ability to unflag for PvP (as long as you're not doing the quests) means an opposing faction can have players following your faction's force around and letting the other faction know exactly what you're doing, and you can't do a thing about it since they aren't flagged for PvP. There are things that are fun in this game and the faction system and wars are a cool thing (reminds me of the original Planetside, man how I miss that game), but there are definitely things in that system that need to be ironed out. I wouldn't say the game is terrible though. | |||
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#148
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#149
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Im just saying, and it is a fact, that u cant spell Gary Gygax without Gay Gay
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#150
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The biggest problem I find with nearly all modern games is there is this overall sense that I'm just playing the game exactly how the devs want me to play. There is a real lack of adventure and choice. It's like a build your own adventure book where all routes lead to the same spot and choices had no real impact.
Also this mechanic that I need to gather 100 Wood to go to level 1, then 200 to level to, and then 400 to level 3...just these massive numbers that are incredibly demoralizing when you realize it's just more of the same but with different materials. Or even worse, just a shit ton of the same material you've been gathering the whole time. This has to go away and it's just flat out lazy poor design. I just started UO Outlands and the depth that these old games have is just amazing. There are a shit ton of skills, a world that is huge with surprises and new features that pop out as you level. Contrast that with modern games and it's no wonder UO and Everquest are still popular. | ||
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