#21
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Quote:
For the Ring, once someone turns in their ring the NPC is no longer accessible for another turn in. So if the turn-in person fails their Giant fight at the Rygorr fort, that doesn't open the opportunity for another person to try. Therefore there is NO incentive to allow that person to fail - so you help. At Drusella, if you fail... I swoop in. She doesn't despawn if you die. | |||
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#22
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Kelz is a piece of human garbage
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#23
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Quote:
Agreement: Show up 15 minutes before the pop. Clear the room and hold it. /random 1 minute before spawn. Kill drusella. Winner loots. Log out, try again tomorrow. Result: No one has to arms race for the camp which will inevitably result in a 24-7 camp hold sooner or later. Save everyone the time and effort with a chance to win via /random 1000. Spend 15 minutes per day on it, rather than 12-24h | |||
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#24
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If we were ever want to re-open the book on developer's intentions, this sort of stuff is absolutely at the top of the list.
It all comes back to one lonely nerd and his quest for imagined power. | ||
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#25
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Can't wait to /random for Vulak. I think its totally normal and cool. And it would stop the neckbeards. Whoever wins get the loot, and everyone else helps the kill.
Lets do this! \o/ | ||
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#26
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Quote:
Infrastructure 16h window Raid force Drusella is duo, 24h no variance, easy to get to. | |||
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#27
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Quote:
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
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#28
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nevermind ya'll dont wanna spend 15minutes instead of 12 hours. makes perfect sense
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#29
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Quote:
__________________
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#30
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lol @ randoming for drusella
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