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  #21  
Old 02-16-2015, 03:06 PM
Amplitude Amplitude is offline
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17,245 posts on a emulated elf forum
  #22  
Old 02-16-2015, 03:08 PM
Swyft Swyft is offline
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Quote:
Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
How do variant timers help anyone but the zerg?

We have the man-power to track mobs round-the-clock. For any bosses we're interested in, a few lvl 1 rangers will ensure that we're able to mobilize immediately on spawn and then we're back to a simple batphone numbers game (which the largest guild will inevitably win most times). For holo, variance is a minor inconvenience. For any other guild, it's a major barrier for entry.

Granted, static timers are easy with a zerg. Variance also easier with a zerg. Simulated repops easier with a zerg. Are you starting to understand the underlying trend?

GM's please implement variance immediately.
With random timers there is a chance smaller guild will mobilize and get the mob before the zerg does. With static timers there is zero chance.

I'll take a slim chance over zero chance anyday, but that's logic and reason something woman are often incapable of doing during a debate.
  #23  
Old 02-16-2015, 03:13 PM
Gitem Gitem is offline
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to act like azrael doesn't have access to holocaust's bat phone is funny.
  #24  
Old 02-16-2015, 03:15 PM
Swyft Swyft is offline
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I like how we all suddenly pretend Holo has the balls to run around with small groups tracking mobs lmfao because I've never seen it, every pvp encounter you are willing to fight is with zerg force numbers.

You literally would lose a ton of mobs if you had to keep players in zones for tracking purposes as most of those players would die regularly before they knew something popped. Who's gonna fight to track in zones, Quiet? lol you gotta be kidding me.

You can't pull a nirgon and gate everytime you don't have 80 people at your side and know whats up everywhere in the world. But you guys know this and you're just Bullshitting so you can log in one day a week and down every mob.
  #25  
Old 02-16-2015, 03:16 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
With random timers there is a chance smaller guild will mobilize and get the mob before the zerg does. With static timers there is zero chance.

I'll take a slim chance over zero chance anyday, but that's logic and reason something woman are often incapable of doing during a debate.
That may possibly be true on Blue. But you would have to be engaged extremely quick, and down the target even more quickly. Engaging first is only good in pve. On a pvp server 50 holo would just faceroll you with the mob at 50%. You dont know what you're asking for.
  #26  
Old 02-16-2015, 03:19 PM
Amplitude Amplitude is offline
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put variance in see 100 man guild get shit on for 3 weeks and splinter off to 3-4 smaller guilds thus more pvp and more fun for all
  #27  
Old 02-16-2015, 03:21 PM
Steel Warrior Steel Warrior is offline
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... recruit... and... contest?
  #28  
Old 02-16-2015, 03:23 PM
GradnerLives GradnerLives is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
With random timers there is a chance smaller guild will mobilize and get the mob before the zerg does. With static timers there is zero chance.

I'll take a slim chance over zero chance anyday, but that's logic and reason something woman are often incapable of doing during a debate.
Do you know how little effort it takes to wake up to a text at 4am, kill the dragon, go back to sleep and then wake up at 7 for work? Bluebies have done it for years.

Log off fully buffed, login, kill trak, log off, process done in 10 mins.

The infrastructure of Tracking alts and warm bodies to control them is the bottleneck with variance. If you know something spawned, so will holo. The slim chance you manage to logon more is the same slim chance you have currently.

Recruit and Contest. Also, stop being a misogynist.

GMs please implement variance post-haste!
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  #29  
Old 02-16-2015, 03:25 PM
Baugi Baugi is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
That may possibly be true on Blue. But you would have to be engaged extremely quick, and down the target even more quickly. Engaging first is only good in pve. On a pvp server 50 holo would just faceroll you with the mob at 50%. You dont know what you're asking for.
IDK, it sounds like Holo likes to just watch.
  #30  
Old 02-16-2015, 03:29 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
That may possibly be true on Blue. But you would have to be engaged extremely quick, and down the target even more quickly. Engaging first is only good in pve. On a pvp server 50 holo would just faceroll you with the mob at 50%. You dont know what you're asking for.
No it's only possible here retard...

1. Blues are only willing to fight over a pixel, reds wish to pvp for the sake of pvp. The chances of small scale reds finding out whether or not mobs spawned is higher than blues too scared to appear without a 80 man zerg.

2. Even Holocaust cannot mobilize there zerg at a moments notice. It takes them almost an hour to prepare for a raid, I know I was holocaust. And when getting to the mob first at a moments notice is what counts guilds quality is emphasized more than sheer numbers. Spies now have a huge impact on Holocaust and they no longer can simply take everyone with a pulse, when one guy can fuck you out of mob.

3. Small scale pvp now matters, the players who are able to control a zone for the longest benefit the most. And to control a zone you need to risk dying in pvp something Holocaust is not willing to do. Zergs roll in take a zone for a brief time and roll out while pvper's often hold the zones longer as they are there for players not pixels.
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