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  #11  
Old 12-30-2010, 10:58 PM
Pyrocat Pyrocat is offline
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Nice write up! Added it to the F.A.Q.

I was under the assumption that the group exp bonus was better than 2% per person though. Can you confirm / research that? I thought that the 6th member was essentially always "free" because they added 20% to the group bonus.
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  #12  
Old 12-30-2010, 10:59 PM
Chanus Chanus is offline
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It was always my understanding that the sixth group member resulted in everyone receiving XP as if there were five members, but I don't know that my knowledge was ever based on anything more than hearsay.
  #13  
Old 12-31-2010, 01:43 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
It was always my understanding that the sixth group member resulted in everyone receiving XP as if there were five members, but I don't know that my knowledge was ever based on anything more than hearsay.
The group bonus was changed several times. I don't have the dates handy without searching through patch notes, but 2% per member starting with the second, 10% with full group was the original group bonus. It was eventually changed to what you are describing... a scaling bonus up to the 5th person, and then the 6th person adding enough that members got the same amount per kill as with 5 members.


--- I looked it up. It was changed in June 2003 to make the 6th man free.

--- and for what it's worth, Jan 2001 is when the group bonus changed from what I described to this:
2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.

-- and Thanks Pyro. Not enough people read the FAQ.

--- more info ---

Jan 14, 2001... basically one month after Velious came out is when
1. class based penalties went away
2. when group xp started being split based on level instead of total xp (therefore, no longer sharing the race base penalties that still remained)
3. death penalties had to be adjusted to account for the math tricks they used to get rid of the class penalties
4. new group bonus rates (mentioned above) were put in
5. Zone Experience Modifiers were tweaked
Last edited by Dumesh Uhl'Belk; 12-31-2010 at 02:21 AM.. Reason: added info
  #14  
Old 12-31-2010, 01:55 AM
Fourthmeal Fourthmeal is offline
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I clicked on this expecting all my questions about Windows XP to be answered
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  #15  
Old 12-31-2010, 06:20 AM
thefloydian thefloydian is offline
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good thread
  #16  
Old 12-31-2010, 06:34 AM
Nocte Nocte is offline
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Well done.
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  #17  
Old 12-31-2010, 12:06 PM
Fohsap Fohsap is offline
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Can't someone just post all the dang bonuses? I mean all of em? [You must be logged in to view images. Log in or Register.]
  #18  
Old 12-31-2010, 12:23 PM
Fohsap Fohsap is offline
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Is this up to date? I thought humans also had an xp bonus?
http://www.project1999.org/forums/showthread.php?t=1002
  #19  
Old 12-31-2010, 12:44 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Fohsap [You must be logged in to view images. Log in or Register.]
Is this up to date? I thought humans also had an xp bonus?
http://www.project1999.org/forums/showthread.php?t=1002
Yes, the FAQ has the complete list. Humans were advertised as having a bonus in the original game materials, but in fact, the devs made an error in the original code giving the bonus to halflings instead. When they finally figured it out, they decided to leave it alone instead of nerfing halflings. Humans were popular enough, and adding the bonus retroactively would have caused lots of human characters to instantly level up which they didn't want to do.
  #20  
Old 12-31-2010, 12:55 PM
Fohsap Fohsap is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Yes, the FAQ has the complete list. Humans were advertised as having a bonus in the original game materials, but in fact, the devs made an error in the original code giving the bonus to halflings instead. When they finally figured it out, they decided to leave it alone instead of nerfing halflings. Humans were popular enough, and adding the bonus retroactively would have caused lots of human characters to instantly level up which they didn't want to do.
Ah, but wouldn't it be nice? I mean, since humans suck...
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