#11
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I thought it was pretty poor.
Not looking to kiss anyone arse. But the event was not thought out. Problems faced were the fact it removes competition without also adding a competitive aspect. It wasn’t even an event for some people, just a normal quake but without a statue kill at about mob 4-5. It also really illustrates to me that the current staff forget how good p99 raiding was at different eras of this server. Is there any staff around that even remember what lockouts were and why they were removed? It was fun to do something different but it hardly felt like working together. More just a case of how many bodies can riot and vanquish throw at targets to mow content. That’s every other quake anyway so there was zero difference. The only thing is really did was show the server who kittens really are, opportunistic thirsty goblins. That’s fine, time to drop the facade. There has never been a time on p99 where the decision to not mow down content has been forced. Global bag limits per cycle could be tested in an event like this. Each guild can kill 7 targets. Just 7, dare go for some crap mob and you might risk your vulak. We can try lockouts. We can try bidding encounter #’s where guild a might bid they’ll attempt vyemm with 65. Guild b bids 60, and earns first (and only for x hours) attempt. We can try gatekeeper mobs like takish is to tunare, aary is to NToV, vindi is to Kael, talendor is to vp, so on so forth. Ltk is to ST, ring war is to dain. Can we please for the server not just continue to reward this horrible meta you created by rooting dragons and linking guard aggro. Rotate through those and other ideas each quake so everyone gets some variety and is forced to make choices. Not log in enough bane wiz/rog to blow shit up. | ||
#12
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Also this server for 13 years has implemented two patches ever that reward non US players. The 2013 net code change that allowed all other countries to zone in to traks teeth or PoF with a kite active. And the 2018 net code change for zoning speed that stopped most non US players zone crashing problems.
Can we follow suit and maybe not plan events around forcing 400 people into a single zone and the associated desyncs? It’s comically often we just ignore the byproduct of desyncs when planning events. | ||
#13
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And finally I’d like to point out the sanctity of legacy items. We did not know kunark was going to ever be released on p99. No one farmed guises early on hardcore, it was a novelty to grab one for nostalgia. We were stuck in kunark for years before VP was even released let alone epics. Those early times matter and it’s awesome to see a toon with an original guise, or even just a Tralina/Quikfingerz/Amelinda/Dulcina/Sirken spec guise. That’s why they’re not special on green. Every man and their dog farmed one and five alts worth.
But you don’t need to hand out extra loot, make the events fun and that’s enough. Removing administration time and pressure from these things not adding to the workload sorting through ambiguous prize winners and the wheat from the chaff (cheats) trying to put 1 man on encounter logs. Make good events is the reward un to itself. | ||
#14
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#15
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Awesome event. Hats off to staff trying something new and adding the players perspective to make events like this better.
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#16
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This was really good. I like how it retained a competitive edge but turned the quake into an effective coop game instead of a pseudo pvp one like it usually is. We did well, but could have done better, and am excited to see how we are able to respond as a community for similar events in the future.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#17
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I loved the event and most aspects. More advanced warning would have been nice to allow us to plan better,. We almost didn't have a speaker available to coordinate.
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Sonorod Azorious http://wiki.project1999.com/Magelo_Blue:Sonorod | ||
#18
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Firstly, Thanks!!! for putting in the time for creating, and implementing this event.
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The ring war may have been a big ask for only a 2 hour window, considering the rest dangled in front of the community. The event itself normally takes 90 minutes, and that's before mobilizing and prepping. There is no way for players to speed up how quickly the waves come in. Quote:
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It would be nice to have several events a year. Perhaps at some point favorite "events" can be mixed in with new ones. Or rotated in and out. Quote:
Lord Yelinak. Wasn't up at all when the event was officially started. Then after it was acknowledged and fixed by staff. It was so small that the hitbox was an issue. wasting several more minutes on a timed event, before that was fixed. One of the biggest headaches / slow down for a timed event like this was most likely dealing with loot. Zone wide randoms in the nature of some events such as 400 people in tov at Vulak, or the zone coming to avenge Tunare's death doesn't help the stress on the server. It's very easy for players to have their rolls be overlooked, or not counted because they were desynced, or trying to avoid incoming hot death, or even ported to the next targets by a random druid or wizard who had zero interest in the loot that dropped. The nature of the Tunare event also called for min maxing to avoid desync and that eliminated players of certain classes from participating. I don't think people in smaller guilds / unguilded were in the loop about where to stay to roll on Tunare / that they would be eligible to roll if they didn't help in the actual fight. It was certainly attempted to be communicated but I do bet normal /shouts and word of mouth failed some people here. (Taking loot off the targets, and rolling in better or more rewards for milestones in a event like this is ideal.) Though this would work better on guild centric events like this one. As non guilded players would fall through the cracks completely if staff didn't random via encounter logs. But at the same token could staff filter combat logs for non guilded + tiny sized guild characters, and put them in for their own slice of the pie random? It might take away from the big thrill of winning in the moment, but a player logging in to find an item, and a letter congratulating them on winning a prize from their participation of the event might be just as good. Quote:
"You're In Our World Now." was the marketing phrase, bring the focus back to the game itself not outside means of communication. Also see below Quote:
There are vast pool of players that could help given the chance if we are allowed to be in the loop so to speak on what is and isn't possible. Events could be categorized as different types for scope, and organization. Short term, 2-6 hour duration. Medium term, 24-72 hour duration. Long term, 1-2 weeks duration. Short term events should fall under the idea of a sprint or special event that is sprung on the players sometimes with little to no notice. These would be more custom / special events with perhaps targets controlled by staff(s). Medium term events should encompass the idea of a limited event that is more accessible due to the international nature of this server. City Wars or request of assistance of a god / or Norrathian leader(s) would be ideal. IE Bristlebane has lost his playing cards. All mobs that gives you xp has a very very very small chance to drop a card, which you can turn in for either a random rewards, or you can risk holding it to turn in multiple before the event is over for a better reward, or choice of reward. level 50-60 have a slightly higher drop chance, and raid targets would have the best at 1%. IE city wars FP vs Neriak - Akanon Vs Filwithe - w/e combination could be spun up lore wise. As players decide which side to align with they are flagged for team pvp and are trying to invade and defend their respected allegiance. Certain NPCs being killed can trigger waves or npcs being deployed. IE Rallos Zek - Tallon Zek - Vallon Zek Are in search or the best fighters and strategists in Norrath. Each one is spotted in different locations of the world. Each one corresponds to different events. Guilds, Group, and Solo Player(s) can take a turn at attempting to a series of challenges. Which are broken into waves. Players can choose to stop at any time or push their limit. After each wave. The further a player is willing to test themselves, the greater the glory and praise they can achieve. But if they fail at any time, they will forfeit any and all glory because they have forgone the cardinal rule of war, knowing when to run to fight another day! Long term events should fall under an experience for just about everyone, no matter your time zone or level (within reason). Levels 10-15+ should really be the lowest target imo and perhaps that is a little low. IE Invasion event. X Race or faction has taken over certain lands for a short term event. IE Orcs have pushed back all goblins throughout Norrath, and taken over all their outposts. The goblin factions are in need of players to help them reclaim their homes, and there are different goblin leaders who are collecting various difficulty to acquire items to help them to take back their homes. (Think about how many zones this could be spread out across) (This could also be not only good for average joe players, but a mixing of higher levels working with lower levels) Does anyone remember the Lanys T`Vyl and Al`Kabor War on live? Does anyone remember the mimic event on live where any and every mob had a chance to turn into a mimic at a certain health %? Some of this stuff would take work creating the scripts... but much of it can be re-run at a later date or have variables swapped for flavor. I honestly feel most of it should be buried somewhere in the client though, in some form. | |||||||||
Last edited by diamondfist; 03-13-2023 at 02:17 AM..
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#19
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Lol @vanquish guy crying about KWSM getting a primal. Same crowd been stinkin' this server up for 13 years at this point. When you're only goal in the game is to prevent other players from acquiring gear, you've lost the thread and should probably move on from the game @solist.
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#20
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Anytime you are having a guild representative roll for something (milestone rewards) I would suggest to pull them somewhere private and MC it so there isn't 100+ ppl rolling for no reason creating massive clutter
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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