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  #31  
Old 01-04-2023, 05:55 AM
Cecily Cecily is offline
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Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
I would stack HP and resist on rogue...if you are tanking you are definitely doing it wrong /nod.
Thank you for weighing in with the warrior perspective. /rolleyes /nod
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  #32  
Old 01-04-2023, 06:01 AM
Cecily Cecily is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I really like AC as a stat in general. Rogues can get tanky enough for group content, especially if you're being healed by a Torp Shaman instead of a Cleric. Rogue HP sucks so does not benefit as much from CHeals, but defensive skills are equal to Warriors and we get an extra AC boost from AGI that helps offset the higher Warrior Softcap AC returns. If you use poison you can also have immediate snap aggro on every engage which can be good.

Most of the time it makes more sense for someone else to tank so the Rogue can backstab, but I have found having high AC to be nice for some niche stuff like duoing puppets in POM, irregular plate house groups with no real tank or the time I took a group of Rogues to SG and we just stealthed around the zone assassinating singles. Our main tank was a WToV geared Rogue, and she did great at surviving while the rest of us burned down targets. We had a factioned cleric patch her up between kills so we could keep rolling.

Its less good for raid boss fights, where maybe you survive an extra round of attacks if you draw aggro or something, but probably doesn't make a big difference.
This is why you stack AC. It expands what you're capable of doing, of which tanking is (un)surprisingly something rogues do pretty well. Or you could be a Haze Panther DPS bot with no utility beyond stabbing things like /nod suggests. That sounds kinda boring to me.
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  #33  
Old 01-04-2023, 07:53 AM
Jimjam Jimjam is offline
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Each level takes a decent chunk of time, so even while actively avoiding getting swung at it seems unlikely to avoid capping defence.

Are many rogues failing to cap their defence skills by level?
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  #34  
Old 01-04-2023, 09:33 AM
Encroaching Death Encroaching Death is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Each level takes a decent chunk of time, so even while actively avoiding getting swung at it seems unlikely to avoid capping defence.

Are many rogues failing to cap their defence skills by level?
My defense is capped.

I still get rocked in 2 seconds if I try to tank.

Then again, I have a STR focused build.

Rogues should have higher Dodge (same as Monk)
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  #35  
Old 01-04-2023, 11:29 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I really like AC as a stat in general. Rogues can get tanky enough for group content, especially if you're being healed by a Torp Shaman instead of a Cleric.
If you are being healed by a Torpor Shaman, you are probably tanking something the Shaman could tank themselves, and Shamans have lower defense skills than a Rogue. Anything that can be Torpor/Slow tanked is tankable by basically any class, probably even tankable by cloth casters. Enchanters have Rune, Wizards have a Rune equivalent, Necros have lifetaps and can FD if they get too low. Mages would probably be the squishiest, but with damage shield/water pet, the fight would go a bit faster at least.

This means that is not really a good metric for how well Rogues can tank. That being said, Rogues do get two defensive discs, and have good defense skills, as you say. So they will indeed tank better than Shamans or cloth casters. Unfortunately it isn't really good enough to justify them tanking over DPSing. While I haven't tested it myself, I doubt a Rogues discs could open the possibility of tanking something that other classes couldn't tank while a Torpor Shaman is healing/slowing. Anything that is out-DPSing Shaman Slow and Torpor is going to need a proper tank.
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  #36  
Old 01-04-2023, 12:38 PM
Jimjam Jimjam is offline
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Torpor ganks a rogue’s aggro generation too. Not exactly a synergy for tanking with rogues.
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  #37  
Old 01-04-2023, 03:12 PM
Allishia Allishia is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
This is why you stack AC. It expands what you're capable of doing, of which tanking is (un)surprisingly something rogues do pretty well. Or you could be a Haze Panther DPS bot with no utility beyond stabbing things like /nod suggests. That sounds kinda boring to me.
Rofl sorry you think rogues are tanks. Maybe try a monk? They can actually tank well and still do DPS unlike rogue who can't dps worth a crap while tanking...and don't tell me about the back n forth spinning mobs, that's a pain in the butt and only works half the time.
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  #38  
Old 01-04-2023, 03:23 PM
Encroaching Death Encroaching Death is offline
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Rogues shouldn't tank.

Rogues shouldn't pull.

Rogues shouldn't solo.
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  #39  
Old 01-04-2023, 03:26 PM
Allishia Allishia is offline
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Pretty much main goal of rogue is to avoid agro and stack HP and resist to survive AOE spells /nod
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  #40  
Old 01-04-2023, 03:28 PM
Encroaching Death Encroaching Death is offline
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Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Pretty much main goal of rogue is to avoid agro and stack HP and resist to survive AOE spells /nod
But first: Do Damage

Or second: Do Damage

Because you can't do damage unless you're alive.

What came first? The damage or the survival
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