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  #101  
Old 12-06-2014, 04:39 PM
Grimjaw Grimjaw is offline
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seems like they put monks in line with other melee
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  #102  
Old 12-06-2014, 04:43 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
seems like they put monks in line with other melee
Its true, and the saiyans hate it. I still remember when rogue backstab was set in line and being toyed with, I saw half of these people laughing because it made them more viable to groups... Now they are complaining because they can't tank as much as a warrior, and can't dps like a rogue... I see the joke in it all now.
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  #103  
Old 12-06-2014, 05:04 PM
Raev Raev is offline
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I feel like I am in some sort of distorted reality zone.

WHERE IS THE EVIDENCE THAT MELEE WERE CHANGED AT ALL? There is nothing to gloat over here, unless you are a fan of classic difficulty mobs.
  #104  
Old 12-06-2014, 05:05 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I feel like I am in some sort of distorted reality zone.

WHERE IS THE EVIDENCE THAT MELEE WERE CHANGED AT ALL? There is nothing to gloat over here, unless you are a fan of classic difficulty mobs.
people just like trolling the OP class that is now less OP
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  #105  
Old 12-06-2014, 05:46 PM
Zliz Zliz is offline
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So subjective opinions on a class' strength is now good reasoning for nerfing? Interesting. I also think that quad kiting is OP, better look into nerfing that.

At level 45 I'm seeing zero difference though.
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  #106  
Old 12-06-2014, 05:51 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Zliz [You must be logged in to view images. Log in or Register.]
So subjective opinions on a class' strength is now good reasoning for nerfing? Interesting. I also think that quad kiting is OP, better look into nerfing that.

At level 45 I'm seeing zero difference though.
It wasn't opinion, this shit is classic. Everquest was a difficult game to play starting out as a melee, it's about time that it comes back to that.
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  #107  
Old 12-06-2014, 06:03 PM
Fysts Fysts is offline
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Im not sure what classic eq you all played, but as a monk from classic I easily solo'd and could easily solo. Monks damage now isnt par with what it was in classic, nowhere close. Monk with epic right when turn of velious was easily parsing 80-90dps and with full raid buffs counting avatar over 100dps. Monks could give any class a run for their money tanking, and in velious straight up tanking with no disc's were by far, even above warrior, superior at tanking. If you want to call shit classic then you gotta leave it as it was in classic. INFACT, monks got a dps boost in velious and had their damage tables redone.
  #108  
Old 12-06-2014, 06:10 PM
Urkel Urkel is offline
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Quote:
Originally Posted by Aviann [You must be logged in to view images. Log in or Register.]
Its true, and the saiyans hate it. I still remember when rogue backstab was set in line and being toyed with, I saw half of these people laughing because it made them more viable to groups... Now they are complaining because they can't tank as much as a warrior, and can't dps like a rogue... I see the joke in it all now.
Lol ok, so where are the posts from half the people in this thread saying that? Or are you just spewing bullshit?
  #109  
Old 12-06-2014, 06:30 PM
jarshale jarshale is offline
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Surprise, you can't solo naked at almost level 40 on a melee char. Shocking.
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  #110  
Old 12-06-2014, 06:39 PM
Zliz Zliz is offline
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Quote:
Originally Posted by Aviann [You must be logged in to view images. Log in or Register.]
It wasn't opinion, this shit is classic. Everquest was a difficult game to play starting out as a melee, it's about time that it comes back to that.
A lot of people posting here just spewed out "they deserve it!" with no facts to back it up. I don't understand how this can be patched out of the blue after 4-5 years.

I still think it's very difficult to solo a Monk even with some of the best Kunark gear I can buy (excluding MQs or fungi). I can only do mobs that are juuuust blue and close to high green, and I burn through tons of bandages, have to take breaks depending on the mobs, and most casters are impossible.

I wasn't complaining at all about the difficulty, I just think it is/was difficult enough already.
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