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Old 01-20-2020, 12:18 AM
Seiter02 Seiter02 is offline
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Default SG Mob Pathing (V53)

Siren's Grotto mob placement and pathing is very, very wrong after v53. Here are just a few examples I've discovered in only a couple hours of testing. Please restore the order to this beautiful zone, lest it be abandoned by those that love it!


Entrance Molkor: This guy shouldn't even be here, lord knows what he's doing. At or around -560 +15

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Sercema PH: When pulled, she hops up onto the top of the temple (it's really quite amazing her agility) and she runs along the roof down the right side. At or around -635 -660

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Tunnel Neriad: When pulled, she paths back, then forward, then back again, seemingly lost in her own thoughts. Sometimes she'll even disappear entirely! At or around -188 -190

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Pathing Neriad: The neriad that paths under the temple warps no less than two times on her normal route and can be magically pulled through the wall just by sitting against the wall to the south of the temple! She paths at or around -600 -500

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File Type: jpg sg_molkor_ent.jpg (92.8 KB, 134 views)
File Type: jpg sg_sercema_ph.jpg (95.8 KB, 133 views)
File Type: jpg sg_neriad_tunnel.jpg (21.5 KB, 131 views)
File Type: jpg sg_neriad_pather.jpg (86.1 KB, 132 views)
Last edited by Seiter02; 01-20-2020 at 12:23 AM.. Reason: Spelling
  #2  
Old 01-22-2020, 04:37 PM
Fallan11 Fallan11 is offline
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Mobs are contradicting normal pathing, phantom mobs are able to aggro outside of their normal aggro range.

Have even seen Neriad's jump out of the water and attack at temple.

Please roll back v53 changes until they can be made playable!
  #3  
Old 02-19-2020, 06:38 AM
98bcobra 98bcobra is offline
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Bump this is still an issue
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Old 02-24-2020, 11:34 PM
Seiter02 Seiter02 is offline
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bump for visibility
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Old 04-05-2020, 02:37 AM
scifo76 scifo76 is offline
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That morlok swimming near the CS zl is so wrong.
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