#41
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As I stated before...a lot of this WoW talk is due to the progression of MMO based games, not so much WoW in itself. EQ started getting some pretty tricky and sick raids along the way also. Doesn't mean it was necessarily better at any certain point in time. I remember playing Anarchy Online which I do believe released before WoW. Had a ton of cool features. Links, item mods, etc. It was basically a flop of a game. Lot of those features later found their way into EQ and WoW. Just because you seen it first in WoW doesn't mean it was the first to pioneer something. | |||
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#42
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Well if you will read the context in which things were written it might help. He said WoW raiding was much more complex than EQ. Simply not true. I can think of a ton of intense raids that I personally did in EQ. Not just tank and spank. Sure as a healer your job is going to be boring. You have the same job in every raid in every game...keep the tank alive lol of course your going to be bored. It's part of it. Buck up soldier.
Raids in EQ such as Rathe Council, Xegony, all kinds of GoD encounters, Vishimtar, Queen Sendaii, Hatchet, Mayong Mistmoore, 2 or 3 others in DoDH, Porthio, Any number of fights in Solteris, I can go on and on and on about encounters that have MANY things going on. My entire point is he was comparing WoW and all its glory to 2 expansions of Everquest. 2 Expansions that are essentially the beginning of MMO's when encounters weren't complex in any game. That's what I'm trying to get across. By the time WoW had all those nifty raids EQ had them too. GoD I considered mild raiding and it was considered the guild breaker of expansions. Many guilds folded and quit trying to get through GoD. What he is comparing is apples to oranges not apples to apples | ||
Last edited by Houdiny; 08-21-2012 at 12:37 PM..
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#43
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Most people on a classic emu server are going to compare classic raiding with classic raiding. WoW's original group and raid content was far more complex than the initial offerings from EQ.
Hell, Shadowfang Keeps final boss did more casting than melee - a unheard of concept for raid bosses in EQ.
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#44
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Anybody else think it's wierd that Blizzard hasn't tried opening a few progression servers? I always thought they could milk their franchise a bit more with those.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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#45
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EQ's progression servers were shit. If Blizzard does anything like that, I'd hope they'd do it right.
But I don't think they will because they, like SOE, wish for the vision to continue onward.
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#46
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#47
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#48
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#49
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#50
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Also there are technical challenges involved if they don't want to go just the SoE content locked path. I'm certain they have the old files but it isn't just as simple as running an older version fo the server. Users will need to have compatible clients and everything will be exposed to the same exploits from years back. The game map isn't even the same as numerous areas had to be re-designed for Cataclysm because when the game was made a lot of the areas were not intended to be seen or accessible from flying mounts. None of this means it isn't doable, just there is more complexity then running old server code.
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