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View Poll Results: What's Next for P99? | |||
Green 2.0 : new progression server that eventually merges into Green 1.0 | 45 | 24.19% | |
Purple 99 : VZ/TZ server race based pvp | 31 | 16.67% | |
Wipe Red99 : peak players is 30 anyways, will increase ms by 0.1 on Green and Blue | 18 | 9.68% | |
Merge Green 1.0 into Blue | 92 | 49.46% | |
Voters: 186. You may not vote on this poll |
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#81
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Do you think race based pvp would be less asymetric than Red99?
basically my point is, Red99 was pure grieving, which made it unplayable for the masses which eventually led the server to die how would a VZ/TZ99 server be any different?
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#82
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I'm not familiar with the race-based rules, only the diety-based rules, but no I don't think it will be much different. It will be griefing on a teams scale instead of guild scale.
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#83
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How about this... someone list the top 5 issues that are currently being experienced on Blue / Green.
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#84
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Wasn't there an RP server named Fironia Vie or something where there wasn't a "common" tongue and you had to learn others languages?
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#85
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The extremely small vocal minority of people that actually like EQ PvP are such loudmouths that it almost starts to feel like there's more than 50 of them
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#86
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Given the status / history with Red99 I'd say probability the staff devotes time to another PVP server is extremely low.
However, they have mentioned Classic TLPs are on the menu , and Green 1.0's timeline is soon over. really curious what they will propose!
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#87
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#88
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#89
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I'd like to see the P99 source code open sourced, so that we can get some devs who want to make the server classic, including raids, charm and spell interrupts.
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#90
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To those upset about asymmetrical pvp.
Asymmetrical pvp is fun. If you give the weaker side opportunities to have the same gear/stats/stealth. And still can achieve victories. Really fun to switch to the smaller side. Hardcoded pvp stats with stat caps at 150 in pvp and maximum 5 lvl range difference on pvp atk/def/resist regardleswould of character lvl would achieve this. Unresistable nukes. And no exp death from mobs. Everyone respawns in full gear. Bind only in melee bindpoints only. Let weaker forces pell raid targets, ks, train, etc. | ||
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