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  #841  
Old 02-19-2024, 12:55 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Now, now, you've shown proc damage of 3.23 DPS. We neither discussed nor calculated white damage.
I mentioned white damage many times lol, you just continued to stubbornly ignore it because you wanted Blight, Hammer of the Scourge's damage to be lowered down from 2.2 so the Rooting Shaman would get an edge. Please don't try to deny this. You can check the post history.

We cannot continue until you acknowledge this.
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  #842  
Old 02-19-2024, 01:06 AM
bcbrown bcbrown is offline
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I never once made any claims or comments about white damage, to the best of my recollection. I'm trying to acknowledge an error in my calculations, but if you want to leave it here, that's fine by me.
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  #843  
Old 02-19-2024, 01:10 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I never once made any claims or comments about white damage, to the best of my recollection. I'm trying to acknowledge an error in my calculations, but if you want to leave it here, that's fine by me.
Remember how you started the debate?

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You're still using 2.2DPS for the scourge proc when it should be 0.75DPS.
You wouldn't have bothered to do this if you were taking into account white damage. This is because you would know that the white damage would still put the hammers DPS back to 2.2 at least, which means your attempt to lower Blight, Hammer of the Scourge's DPS was irrelevant anyway. There was no reason to start the conversation other than trying to lower the DPS of the JBB Shaman to give the Rooting Shaman an edge.

Also remember when you said your own quibbling over the dps was utterly irrelevant? You'd forgotten that you started this debate in the first place.

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
he's [DeathsSilkyMist] in an all-out fight over whether his Scourge proc does 2.2DPS or 0.75DPS while spamming JBB. Utterly irrelevant.
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  #844  
Old 02-19-2024, 01:54 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Just to put the final nail in the coffin, here is the proc DPS when broken up into 132 second fights, just so you cannot try to claim the fight length difference is the reason for why your calculation is still correct:

132 second fights
-------------------------------------------

[Thu Feb 15 21:15:08 2024] Auto attack on.

Scourge DoT DPS = 0

Fight 1 ends at [Thu Feb 15 21:17:20 2024]

==============================================

[Thu Feb 15 21:17:55 2024] Eldak Howlingbear sweats and shivers, looking feverish.
[Thu Feb 15 21:18:12 2024] Eldak Howlingbear sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 2) + (16 - 1) ticks [97 sec] x 24 DoT Damage = 440 damage / 132 Seconds = 3.33 DPS

Fight 2 ends at [Thu Feb 15 21:19:32 2024]

==============================================

Scourge DoT DPS = 0

Fight 3 ends at [Thu Feb 15 21:21:44 2024]

==============================================

[Thu Feb 15 21:21:50 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:22:58 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:23:31 2024] Mentrax Mountainbone sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 3) + (21 - 1) ticks [126 sec] x 24 DoT Damage = 600 damage / 132 Seconds = 4.54 DPS

Fight 4 ends at [Thu Feb 15 21:23:56 2024]

==============================================

[Thu Feb 15 21:24:48 2024] Mentrax Mountainbone sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 1) + (13 - 1) ticks [80 sec] x 24 DoT Damage = 328 damage / 132 Seconds = 2.48 DPS

Fight 5 ends at [Thu Feb 15 21:26:08 2024]

==============================================

Scourge DoT DPS = 0

Fight 6 ends at [Thu Feb 15 21:28:20 2024]

==============================================

[Thu Feb 15 21:29:03 2024] Eldak Howlingbear sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 1) + (14 - 1) ticks [89 sec] x 24 DoT Damage = 352 damage / 132 Seconds = 2.66 DPS

Fight 7 ends at [Thu Feb 15 21:30:32 2024]

==============================================

[Thu Feb 15 21:30:37 2024] Eldak Howlingbear sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 1) + (21 - 1) ticks [127 sec] x 24 DoT Damage = 520 damage / 132 Seconds = 3.93 DPS

Fight 8 ends at [Thu Feb 15 21:32:44 2024]

==============================================

[Thu Feb 15 21:33:39 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:34:29 2024] Mentrax Mountainbone sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 2) + (12 - 1) ticks [77 sec] x 24 DoT Damage = 344 damage / 132 Seconds = 2.6 DPS

Fight 9 ends at [Thu Feb 15 21:34:56 2024]

==============================================

[Thu Feb 15 21:35:02 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:36:04 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:36:27 2024] Mentrax Mountainbone sweats and shivers, looking feverish.
[Thu Feb 15 21:36:44 2024] Mentrax Mountainbone sweats and shivers, looking feverish.

Scourge DoT DPS = (40 DD x 4) + (21 - 1) ticks [126 sec] x 24 DoT Damage = 640 damage / 132 Seconds = 4.84 DPS

Fight 10 ends at [Thu Feb 15 21:37:08 2024]

==============================================

Average DPS over 10 fights = [0, 3.33, 0, 4.54, 2.48, 0, 2.66, 3.93, 2.6, 4.84] = 24.38 / 10 = 2.4 DPS on average per fight, which is close to what I calculated originally at 2.2 DPS per fight. This isn't including white damage, this is just the average DoT DPS.

You should acknowledge that you were incorrect in your original estimation of 0.75 DPS per 132 second fight, as posited here: https://www.project1999.com/forums/s...&postcount=659 .
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  #845  
Old 02-19-2024, 02:07 AM
7thGate 7thGate is offline
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I also don't remember any discussion of white damage. All of the interesting discussion has been around the proc damage.

There's some impact due to fight length and different dex assumptions being made. The difference between a 132 and 260 second fight is significant for a DoT dps. This isn't enough though, and there doesn't seem to be an unusual amount of procs or timing that would explain the discrepancy.

Reveiwing the python, I think the prior_probability is actually the no prior probability. I'm also not entirely sure how the proc chance itself is incorporated in here, the code calculates the damage on a successful proc per swing. I assume this needed to be multipled by 0.1175 to get the actual expected damage output? I'm not 100% sure that's correct, I might need to think on that more.

I would probably want to calculate this by doing a recusive implementation that just checks all the branching cases to figure out what the damage done in each possible proc result is and multiply by the chance that sequence happens. I'm kind of curious now, I might try that and see what I get.
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  #846  
Old 02-19-2024, 02:08 AM
bcbrown bcbrown is offline
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Buddy, I'm trying to acknowledge that I made a miscalculation, and you're trying to pick a fight with me.

Work with me here.

7thGate noticed the error. I'll send you some more of the code I've toyed around with over DM.
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  #847  
Old 02-19-2024, 02:10 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Buddy, I'm trying to acknowledge that I made a miscalculation, and you're trying to pick a fight with me.

Work with me here.

7thGate noticed the error.
You are the one who picked a fight with me, and spent 20 pages quibbling over 1.5 DPS or so. You have also trolled me in the past (which you admitted to). This makes it difficult to determine when you are trolling or not. Just acknowledge your error and move on. Do you disagree with the findings here? https://www.project1999.com/forums/s...&postcount=844
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  #848  
Old 02-19-2024, 02:22 AM
bcbrown bcbrown is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I would probably want to calculate this by doing a recusive implementation that just checks all the branching cases to figure out what the damage done in each possible proc result is and multiply by the chance that sequence happens. I'm kind of curious now, I might try that and see what I get.
I got this to work in the 132 second case, but the 4 minute case locked up my computer - too much recursion I think.
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  #849  
Old 02-19-2024, 02:23 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I got this to work in the 132 second case, but the 4 minute case locked up my computer - too much recursion I think.
You don't need to do that. The Normal Distribution I've shown you multiple times works just fine:

At 190 DEX, I am getting (190 / 170) x 0.5 = ~1.62 PPM x (7.5 swings / 12.76 swings) = ~0.95 Procs Per Minute. This is close enough to 1 Proc Per Minute, and if you proc more than once per fight, you get 40 extra DD damage per proc.

The Scourge DoT Damage Table is as follows: [40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496, 520, 544] = 6424 damage / 22 numbers = 292 average damage / 132 seconds = 2.2 DPS roughly speaking. We can do this because the Shaman is getting 1 Proc Per Minute on average. This means across an infinite number of fights, you will proc the weapon roughly 66 seconds into a 132 second fight on average.

This math is supported by the data here: https://www.project1999.com/forums/s...&postcount=844
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  #850  
Old 02-19-2024, 03:44 AM
bcbrown bcbrown is offline
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The only reason I came back to this thread was because I realized I made a miscalculation.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
9feb247e02f3a33469c5231fbff2be50
Quote:
% echo if you can admit that you miscalculated mountain giant dps, i can admit I made a mistake when calculating dps for the 132 second scourge proc | md5
9feb247e02f3a33469c5231fbff2be50
My python code for calculating proc dps was erroneous. I spent some time this afternoon fiddling with it, but was unable to come up with a solution I was confident in. I retract my 0.75 DPS figure for a 132 second fight.

I do not retract my calculation for an 18 second fight, and I do not accept your calculations as correct.
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