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  #4661  
Old 01-10-2024, 01:59 PM
Toxigen Toxigen is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
OP just says 'best 4 person all caster/priest group'

I think everyone agrees that for most camps, the most challenging aspect is clearing to the camp or breaking the camp. For some areas, notably PoHate, the break-in is challenging and you need a special trick to get up there (and green server rules mean you have to port up to kill a newly spawned mini, can't just get a dial wiz hate port and camp up there)

I think we can also all agree that P99 is competitive and the best spots are competed for. XP, loot, etc.

IMO these 2 points mean your own porter is mandatory, if you're doing hate you need rez, if you're doing fungi king you need fd pull so necro, if you're doing SG you need an enchanter. Shaman can fd pull with wizard sky ports and fd ring but that's kind of a meme so I think its just necro here

If it's not about loot but instead churning through blues for sub-60 XP, and you also have to keep the group together, I don't think there's something you can add to cleric/enchanter that makes the duo better for XPing, except for another enchanter or something. In some zones you can do like necro/enchanter (howling stones, kaesora) when level appropriate

Basically if you add a shaman to a clr/enchanter group that shaman is leeching xp. Hell some might say the cleric is leeching xp but I think that's mostly true if you're a twinked or high level/spell complete enchanter, also again for hate you need rez
necro / enc > cleric / enc for pure XP with undead around for sure
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  #4662  
Old 01-10-2024, 02:40 PM
fortior fortior is offline
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Yeah in a level appropriate range for kaesora and charasis that duo fucks. But when level appropriate for kaesora the necro doesn't have a good HoT or a rez. Not that you should die in kaesora as an ench, that'd be kinda embarrassing
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  #4663  
Old 02-18-2024, 01:17 PM
Nostalgiabait Nostalgiabait is offline
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Being purely practical about it, 3 enchanters and a druid would be a hard team to beat.

They'll get to where they need to go, and they'll be there first.

Encs provide CC and superior DPS via charm. No other class configuration of 3 characters is going to be able to do either one better. Druid can heal well enough on casters, and can evac if TSHTF, snare prevents runners. Outdoors you can harmony to utterly trivialize everything.

The only alternative that's worth looking at is Enc x3 + cleric, but given that seemingly everyone has a high level cleric alt to log on at their convenience for rezzes, that's not really a real-world factor.

Enc is just an insanely OP class and can handle everything besides healing. So the question is which healer do you want to add; any of them would be perfectly fine, but the druid brings the most support skills to the table by a fairly wide margin.
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  #4664  
Old 02-19-2024, 10:22 AM
Doyen Doyen is offline
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Ensnare and root CC is often overlooked when comparing druids to other classes. 13 minute ensnare, 3 minute root... Sure, the heals max out around 900hp but epic clicky, drones clicky, and the CC makes druid a hell of a partner.
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  #4665  
Old 02-19-2024, 10:45 AM
Toxigen Toxigen is offline
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this is definitely going to 500
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  #4666  
Old 02-23-2024, 04:48 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Doyen [You must be logged in to view images. Log in or Register.]
Ensnare and root CC is often overlooked when comparing druids to other classes. 13 minute ensnare, 3 minute root... Sure, the heals max out around 900hp but epic clicky, drones clicky, and the CC makes druid a hell of a partner.
This is all true but it’s gone pale in comparison to the potency of complete heal on charm pets who, from the KC level upward have hp pools of 4k to potentially well over 7k.

That in and of itself makes cleric a winner before you consider the clerics ability to rez, quickly stun on charm breaks and stack hp to very comfortable levels with hp buff + symbol.
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  #4667  
Old 02-25-2024, 02:39 PM
fortior fortior is offline
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I don't think you can be competitive in hard group content without rez if the restrictions allow for bringing a cleric or anything else
The cleric can handle paci, heals, rez, and can DA/root as well, idk man. A cleric has what, 2 DAs + potentially 4 from an earring? Thats a lotta dA holds
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  #4668  
Old 02-26-2024, 02:30 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
This is all true but it’s gone pale in comparison to the potency of complete heal on charm pets who, from the KC level upward have hp pools of 4k to potentially well over 7k.

That in and of itself makes cleric a winner before you consider the clerics ability to rez, quickly stun on charm breaks and stack hp to very comfortable levels with hp buff + symbol.
Yup. If you're doing multi Ench charmed pet group bringing a Druid would be a really poor choice. Why would you need their CC? You don't need them for Harmony either. You don't need DoT clicky because the mobs will get destroyed by the charmed pet DPS in seconds.

Whereas you absolutely need the Cleric for CHing the pets.
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  #4669  
Old 02-26-2024, 02:54 PM
Toxigen Toxigen is offline
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almost got to 500

almost
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  #4670  
Old 02-26-2024, 04:15 PM
Duik Duik is offline
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aaron bushnell!
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