#1
|
||||
|
Ready to get good?
I dedicate this effort to cd288. Without his constant crying about my efforts to nerf Enchanter I might have lost motivation. He almost threw me when he claimed the client code wouldn't work well with modified server code but Nilbog confirmed that was bullshit.
https://www.project1999.com/forums/s....php?p=3395356 You all ready to get good? Quote:
[You must be logged in to view images. Log in or Register.] | |||
|
#2
|
|||
|
I couldn't understand the post and clicked the link hoping it would be a video that I could understand and it was a post 10x bigger than this post that read exactly the same.
| ||
|
#3
|
||||
|
Quote:
tl;dr Channeling is provably classically overpowered on P99 and I have made it classic including a code change patch and in game testing. This includes changing from 1 channeling roll per cast to a channeling roll for every time you get attacked during the cast and a completely reworked channeling formula that will make each of those rolls significantly less likely to succeed compared to today. All of this is proven via archived posts from Rashere, EQ Lead Developer, and a decompile of the EQ Mac client by an EQEmu developer which confirms the same functionality that Rashere outlined. I assume since this is irrefutably proven by these two things and I have done all the work to change the EQEmu code we'll be getting classic channeling soon. This means the game is about to be about 1000X more difficult than it is today. It also means I will play again during the next Green launch and it will be glorious when no one can even get to level 20 without rage quitting. | |||
|
#4
|
|||
|
Bristlebane smiles on your efforts 🖤
| ||
|
#5
|
|||
|
um, I dunno about other enchanters but I can't facetank hits at level 51 anyway. Even if I don't get interrupted, my rune will likely fall off, and re-applying the rune costs both time and mana
Not to mention high level spells have long as balls cast times. I always do a color shift in between swings -> gcd reset -> either root or mez depending on whether it's melee or caster -> then either back up and cast or gcd reset after mez and cast who TF sits and channels through multiple mob hits at high level? Must have crazy good gear | ||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
||||
|
Quote:
__________________
| |||
|
#8
|
||||
|
Quote:
| |||
|
#9
|
||||
|
Quote:
I leveled very slowly, much slower than most, so my earliest levels are hazy, but yeah I guess I did possibly abuse channeling or something, but I had no frame of reference Really I get where you are coming from in terms of encouraging grouping, but not sure if it would have the desired effect (but maybe it would). I think that someone that insists on soloing does it due to either the time that they play, having to afk, basically some RL reason. What this change would do I predict would be to pull those people out of solo'ing dungeons and force them to solo maybe more slowly outside in a controlled environment Theoretically, an enchanter can exclusively use the animation pet to kill greens and blues with slow probably all the way to lev 55+ (not sure how the last rank of pet fares because I don't have it, but the 49 pet can still kill blues with slow on). And that would remain a zero risk method (maybe pathers but all you need to do is mez + calm them before they engage, problem solved). I think even charm solo'ing singles outside would remain a very low or no risk method to solo from 1 to max level for chanters So it would definitely alter their solo playstyle, would it force them to group? Naw, not if they had a strong reason for not wanting to. Just my .02, might be wrong | |||
|
#10
|
||||
|
Quote:
| |||
|
|
|