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#1
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Enchanter - Chaotic Feedback spell
Hello, I was wondering if I need to pick up this spell. Mana wise it seems really inefficient currently. Additionally, it overall deals less damage than Choke while having very small mana difference. Of course, you can spam it, which will add up to more damage, but again, the mana cost just seems too high for it to be effective and you will inevitably pull aggro if you go that route. Does it become more useful later on?
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Last edited by GrimSloth; 10-02-2020 at 04:08 AM..
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#2
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The short answer is yes you will need it. As you said not super efficient, but sometimes you need the burst damage and enchanter dots are slooow. Also fun fact it’s long casting compared to other nukes and gets resisted a lot due to the stun aspect. Speaking of the stun portion it’s also a great way to get a ton of aggro so be ready to root after you cast it. But yeah it’s worth a spot in your book and probably your bar.
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#3
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no, you're NOT a wizard, Harry
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#4
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When you tash and slow a raid mob and don’t die follow up with this spell.
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#5
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Quote:
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Last edited by GrimSloth; 10-03-2020 at 09:15 AM..
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#6
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Chaotic Feedback, like almost all enchanter nukes, does indeed have a 0-second stun component, also called an interrupt. It will interrupt spellcasting, but the mob will keep attacking and so on.
Unfortunately, the fact that the spell has a damage component and a stun component means the target gets two chances to resist the spell. If it resists either the stun or the damage component, then the entire spell is resisted. Therefore, this spell will be resisted twice as often as normal nukes. Also, bear in mind some mobs are immune to stun and mez (giants, dragonkin, Phinny’s upper seahorse guards, spite golems). None of the chaotic feedback line will land on them. I think enchanters get a nuke without stun at...54? Also note that a resisted spell actually creates more aggro than a successful spell. So as you can guess, this doubly-resistable spell will rip aggro a lot. Hence the mischievous troll post about casting this if you don’t die after tashing and slowing a big meanie. This will probably seal the deal if you need a break from spamming clarity and haste.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#7
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Quote:
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__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#8
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#9
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As I recall, the 0second stun changes the spell in such a way that it is not considered partially resistable. Partial resists may therefore become full resists, which is why it does get resisted more often than your typical spell. You'll get full dmg or nothing.
At least I'm pretty sure that's how I remember the mechanic.
__________________
~ Endorra Feyborne 60 Enc ~
~ Holynite 54 Cle ~ ~ Platlady EC Trader ~ @EndorraFeyborne Discord | ||
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#10
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the stun component is used for interrupting casting mobs, so the 0 second duration isnt relevant. otherwise, yes its mana inefficient if you want to deal damage with it
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