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  #11  
Old 07-13-2011, 03:00 PM
SupaflyIRL SupaflyIRL is offline
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Also, if you think the WW fort is slow at 27 I weep for you when you start to hit hell levels.
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  #12  
Old 07-13-2011, 03:06 PM
Slave Slave is offline
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Originally Posted by Costa [You must be logged in to view images. Log in or Register.]
Unless you're lucky to have a clicky pet haste its really not worth it to keep it memmed unless you're farming or about to pull a named.
Absolutely disagree. 30% extra pet damage for a hundred or so mana is pretty much the most efficient damage you will ever get as a necro.
  #13  
Old 07-13-2011, 03:15 PM
SupaflyIRL SupaflyIRL is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Absolutely disagree. 30% extra pet damage for a hundred or so mana is pretty much the most efficient damage you will ever get as a necro.
Not to mention the increased aggro generation.
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  #14  
Old 07-13-2011, 03:29 PM
Versus Versus is offline
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Intensify death is the best spell ever. Even if you have to cast it every 1 or 2 fights, it makes a world of difference.
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  #15  
Old 07-13-2011, 03:32 PM
azeth azeth is offline
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Quote:
Originally Posted by Costa [You must be logged in to view images. Log in or Register.]
Unless you're lucky to have a clicky pet haste its really not worth it to keep it memmed unless you're farming or about to pull a named
Young necromancer demonstrating how pet classes get away with doing jack shit in group-mode.
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  #16  
Old 07-13-2011, 03:56 PM
Polixenes Polixenes is offline
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Although you are talking about soloing in Kunark, at 27 the OOT sisters was great in classic. At 31 or so (can't exactly recall) I did Overthere until 39 and then I did troll guards in Rathe Mountains until 47.

Sisters and trolls are both constant killing with so little downtime you can barely med back to full in between spawn cycles. Both spots are less appealing to an iksar I imagine, as selling the weapons/ringmail is tricky in those zones.
  #17  
Old 07-13-2011, 04:12 PM
stonebeard22 stonebeard22 is offline
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4 - 4.5 minutes seems right to me also. I seems to cast it every 3-4 fights it seems. It's pretty noticeable when its not on.
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  #18  
Old 07-13-2011, 04:26 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Young necromancer demonstrating how pet classes get away with doing jack shit in group-mode.
Only damage spells I use in a group are lifetap/drain and augment death (and undead nukes if fighting undead. My mana is generally better spent being pumped into a cleric to keep the pulls coming. If a cleric doesn't need more mana, your group probably isn't optimizing it's xp gain.
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  #19  
Old 07-13-2011, 04:28 PM
fuark fuark is offline
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Intensify / Augment death is never not on my spell bar, the dps increase when it's on vs not on is incredibly noticable. After 53 levels I've come to believe that my Augment death lasts about 5.5-6 minutes. I use the lich timer to keep track and recast every 6 minutes.
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  #20  
Old 07-13-2011, 04:35 PM
baalzy baalzy is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Intensify / Augment death is never not on my spell bar, the dps increase when it's on vs not on is incredibly noticable. After 53 levels I've come to believe that my Augment death lasts about 5.5-6 minutes. I use the lich timer to keep track and recast every 6 minutes.
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