Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #11  
Old 09-20-2012, 02:53 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Bump because this is still broken and now presents a significant balance problem.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #12  
Old 09-28-2012, 03:50 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Bump because there's no one to argue with to keep it topped up. WTB some discussion... or something?
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #13  
Old 10-11-2012, 02:55 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Bump again. Please at least make it function like a mage bolt =(
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #14  
Old 10-19-2012, 12:39 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Bump again, and WTB some discussion so bumps not needed...
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #15  
Old 10-24-2012, 06:01 PM
voxnav voxnav is offline
Decaying Skeleton


Join Date: Oct 2012
Posts: 4
Default

I just noticed this on my new wizard. It's quite annoying because casting max range dual bolt followed by shock was a nice strategy to take down a mob with no or minimal close combat. Or even when pulling 2 mobs: cast 1 bolt, cast root while its in mid-air, and keep nuking down. Currently the shock line and bolt lines are very redundant.
Reply With Quote
  #16  
Old 10-24-2012, 06:32 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Bolt does have what appears to be the correct range despite its instant on hit effect.
Reply With Quote
  #17  
Old 10-25-2012, 03:27 PM
voxnav voxnav is offline
Decaying Skeleton


Join Date: Oct 2012
Posts: 4
Default

Yes, at least as far as the wizard bolt spells are concerned, the range, damage, and mana cost seem correct (i.e. a bit higher than the same level shock). However the lack of delay is a bit of a disadvantage compared to classic version (no possibility of doing multi-spell "burst" damage)
Reply With Quote
  #18  
Old 10-26-2012, 09:47 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

There are 3 versions of bolt. Classic which does not exist on P99 (and is described above and in other threads), P99-wizard which is just a long range instant nuke, and P99-mage, which doesn't allow multiple bolts (any type of casting while bolt is in the air cancels) but does have a travel time/delay on it. Why mage bolts were modified to have travel, but not wizard? Dunno, and I believe it predates my playing here.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #19  
Old 11-02-2012, 04:03 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

More bump...
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
  #20  
Old 11-15-2012, 07:08 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Belated bump.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.