#11
|
|||
|
Bump because this is still broken and now presents a significant balance problem.
| ||
#12
|
|||
|
Bump because there's no one to argue with to keep it topped up. WTB some discussion... or something?
| ||
#13
|
|||
|
Bump again. Please at least make it function like a mage bolt =(
| ||
#14
|
|||
|
Bump again, and WTB some discussion so bumps not needed...
| ||
#15
|
|||
|
I just noticed this on my new wizard. It's quite annoying because casting max range dual bolt followed by shock was a nice strategy to take down a mob with no or minimal close combat. Or even when pulling 2 mobs: cast 1 bolt, cast root while its in mid-air, and keep nuking down. Currently the shock line and bolt lines are very redundant.
| ||
#16
|
|||
|
Bolt does have what appears to be the correct range despite its instant on hit effect.
| ||
#17
|
|||
|
Yes, at least as far as the wizard bolt spells are concerned, the range, damage, and mana cost seem correct (i.e. a bit higher than the same level shock). However the lack of delay is a bit of a disadvantage compared to classic version (no possibility of doing multi-spell "burst" damage)
| ||
#18
|
|||
|
There are 3 versions of bolt. Classic which does not exist on P99 (and is described above and in other threads), P99-wizard which is just a long range instant nuke, and P99-mage, which doesn't allow multiple bolts (any type of casting while bolt is in the air cancels) but does have a travel time/delay on it. Why mage bolts were modified to have travel, but not wizard? Dunno, and I believe it predates my playing here.
| ||
#19
|
|||
|
More bump...
| ||
#20
|
|||
|
Belated bump.
| ||
|
|