#21
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#22
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All I know is that as somebody who barely knows what is going on in EQ, it is not uncommon for me to end a play session worse off than when I logged on. This would never happen in WoW. EQ is infinitely less forgiving.
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#23
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#24
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Warcraft has a generally sensible difficulty curve. It starts out easy and slowly grows tougher, albeit its maximum difficulty is not particularly great except in a few very specific areas. For the most part Blizzard does not want an overly difficult game; players who quit in frustration represent lost revenue. Content that proves difficult is almost invariably made easier, such as the original walled version of "Andorhol" which was quickly removed due to complaints as well as the original versions of both Stratholme and Scholomance, both of which were heavily nerfed. For the most part "WoW classic" gets the easymode versions from the start, further increasing the perception of Warcraft as an easy game overall. Forgotten is that Warcraft does actually have a minimum "floor" and it is difficult for outright terrible or AFK players to get very far.
EQ's difficulty is certainly there--but it's all out of whack, with the high-end being generally the easiest and safest part of the game. The lack of instancing makes difficulty hard to enforce. Some newbie trying to brave the depths of Blackburrow risks all of what little he has with a high chance of meeting a quick and bad end. At the other end of the game, legions of lazy coattail-riders AFK their way to victory whilst tabbed out watching YouTube because the game allows guilds to "zerg" down content with many times the number of players the content is designed for. Difficulty is there even at the "end" of EQ--but players have to actively seek it. Many don't. EQ allows for a lot of space for player growth and for pushing the limit but most of the best players will hang out solo or duo/trio and not really be seen all that much for anyone to notice them unless they like making videos. I don't necessarily call EQ a hard game, but I call it a game that has a much less consistent difficulty level than what Warcraft offers. EQ can be either harder or easier than Warcraft depending on the motivation or timidity of the player in question. Danth | ||
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#25
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It is a shame that WoW classic went with 1.12 out of the gates. That was the “catch-up” patch that nerfed the shit out of everything. I have fond memories of trying to crawl through the original scholomance. I also remember uldaman as being an instance that was a feat to get through for a while if you did it at the recommended level.
I get some of those same feels when I try to creep through a new zone in EQ, but I am terrified that I might lose all my shit forever! That said I do try to make minimal use of the wiki. | ||
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#26
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I'll put this post to bed.
If EQ truly was the game the people on this forum nostalgically chalk it up to be, the numbers would show it. As it stands, the amount of people the blue, green, and red servers have in total during peak time is around 2,000 people. When a game is fun and challenging, there is a player base to back up the success. Talk of what you guys consider skill is moot. As it is, this place is still Rogean's museum and all the players here are akin to civil war reenactment actors to compliment it.
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | ||
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#27
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Says a guy who joined desolate Red years after served peaked
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#28
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Shit, I know tons of old EQ players who hadn't even heard of P99 itself and were ecstatic when they found out. P99 isn't exactly advertised to people. | |||
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#29
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2000 people at primetime also doesn't really represent total active players at all, just the total people online at a given time, I'd be curious to know the total number of separate accounts logged in at some point during a 24hr period.
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#30
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I bet if you took 10 p99 raiders that never played wow
and 10 wow raiders that never played EQ Swapped their log in info's made the 10 wow players raid the top 3rd expansion everquest zone Make the 10 p99 raiders raid the top 3rd expansino WOW zone The p99 raiders would be finished quicker and with less deaths. | ||
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