#1
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Why keep exp gain at p99 or Classic rates?
(NOTE: This is almost the same discussion as xp penalty for pvp death, which I am for. Yet the gap between pvp death and pve gain is what I am trying to discuss here.)
I see lots of people saying we should have slow xp rates, but my question is what good reasons do you have? Is not the main focus of this server to pvp? Why is it an issue how fast people progress through pve content if the main focus would be to pvp on this server? If you want the "classic" super slow leveling experience, why wouldn't you just play on the p99 pve server? What does the rate at which you level even have to do with pvp anyway? This seems like a subtle greifing mechanic to me. The longer you have to level, the more it sucks when you die for pvp. People are more happy, the more you lost. Why promote that? Sure you might argue that there needs to be a penalty for dieing in pvp, and I agree, but the larger that gap is, the less people are willing to pvp because the more they will lose. I would rather have 10 battles with someone and lose a half a bubble of exp rather then have 2 battles with them and lose the same amount. If you take that scenario, at the end of those bouts, you are more likely to go for fight 11, rather then the third fight just because that third fight would cost you so much more exp then the 11th. This would be most important for classes that cannot solo. Barely anyone will play them just because it is 20x harder then rolling a druid or a necro who can solo with ease. A warrior monk or rogue can be a good pvp class, but if they cant pve to balance things out or find security in a guild or something like that, they are going to have the roughest time. I want people to play rogues and monks and warriors, they are fun to pvp with and against. But there will be less of an incentive with slow xp rate gains. Another thing that alot of people say is that they want to pvp at lower levels, that those are really fun times to pvp. I agree, it is very fun. But really what is stopping you from having another character that is level 20 for you to kill people around your level? Being realistic, we wont all stay at level 20 forever, and eventually you will level out of the range to kill people at that level or they will out level you or whatever, it wont stay like that unless you make that alt that is created for pvping at that level. Another issue that comes up is that people don't want to rush through content or miss content. Yet this is entirely up to them what content they level on and what they do with their character. If they rush to the top thats their choice. The higher level you get, the more powerful you become. People like being powerful. It keeps them comming back to their characters. If you sit down for hours and hours just to get all that erased by a a few unfair pvp fights you can easily feel like you are wasting your time. Thats just not fun. Almost everyone ends up racing to the top level because thats where the most fun is, the most power and ability your character has. Don't be foolish to think having a slower xp rate is somehow changing this. People with lots of time to exp will get there first with or without a leveling bonus. Don't punish or shun the more casual people because they want to pvp more then pve. Keep those extra people who hate leveling and want to pvp so that the population can be as big as possible. The main reason to have the exp bonus is to keep people playing when times get rough, and they will. | ||
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#2
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Dude, you are like the only one who feels like this among a sea of people who are sick of the xp increase and want something truly classic and epic. Have you even seen for the past years the vztz box with increased xp that shut down? Other teams turn.
Wall of text is wrong. As far as xp loss on pvp goes, its still not as bad as losing a bad ass item. You get griefed a few times, you lose some xp, you log for a while. Same thing as dying in a tough zone basically. I do not care if xp loss is in or not, but i would not mind if it was. | ||
Last edited by Crenshinabon; 08-30-2011 at 06:09 PM..
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#3
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While I do agree that slow exp should not be implemented in conjunction with receiving experience loss from pvp deaths, I will say that slow leveling has many benefits.
1) low-mid end pvp 2) higher activity in otherwise desolate zones on p99 like gfay 3) deterrent to griefers/trainers (more to be lost resulting from bans etc) 4) sense of accomplishment to reach a particular level instead of the vztz model where you just pack 8 bags full of spells and grind through 1-50 in a day list goes on and frankly I don't think this is worth discussing since it is already a foregone conclusion at this point. You might as well argue for an /insta max level server if you are against leveling. Have fun being alone on that server.
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#4
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Wipe it clean. | ||||
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#5
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I am not in favor of a huge exp boost. Just trying to figure out why things should be slowed down in the pve part of the game, for pvp. Like I said they seem unrelated. 1. low end mid lvl pvp will still happen, but most likely less, the more xp there is to lose. If you were xping for the last 3 hours and some dude 7 lvls above you zones in, or some guy conning red starts attacking you, your more likely to run away then to fight, based on how much you are going to lose. 2. Higher activity in those zones when? When 3 months goes by and everyone has leveled out of gfay it wont help the population, even if the server has -50% xp penalty for everyone. Once people move on they are moved on. Only new characters will replenish those zones or people with incentives to make new characters. 3. You think that someone who spends 240 hours vs 300 hours is less likely to cheat? Cheaters are cheaters, trainers are trainers, no amount of investment by them is going to deter them from breaking those rules. Especially if they dont think they will get caught. Just look at all the level 60s who cheated, how much time do you think went into their characters? 4. Im not saying anyone should grind to 50 in a day. Sense of acomplishment for pve levels gained while not pvping is a pve acomplisment, one you can earn on a pve server. Getting max level on a pvp server is an acomplishment but more impotantly its all about who you can kill at that level. Eventually everyone gets there, what you do at that level is what counts. | |||
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#6
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did not read, but you are wrong.
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#7
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Maybe you are right and the majority of people want the pve side of things to be as hard as possible. But thats what I guess my post is about. Why, and is that good for the server in the long run. Personally I don't care. I will level and play on this server with the worst exp rate imaginable, I would play on this server if my characters first death was his only death and couldn't respawn. With the soul purpose of having populated pvp server, I want us to appeal to the thing that almost everyone who plays on a pvp server is interested in, pvp. Pve is secondary to most who play on a pvp server I would imagine. | |||
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#9
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#10
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Come at me bro | |||
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