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  #1  
Old 08-31-2011, 01:31 PM
Blayze Blayze is offline
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Default Teams Please!

Im not sure how the community feels about this but I sure did enjoy ORIGINAL vz/tz servers on live and the team aspect. It creates a feeling of commradery and also makes you feel like there is a reason for PvP. Im not sure if the 4 race based teams would work best or maybe just a Freeport vs. Qeynos and have two teams. Just some food for thought! Any thought on the subject would be much appreciated. Either way red99 is going to be an amazing server and I will be playing even if it is FFA! Thanks for all your hard work devs.
  #2  
Old 08-31-2011, 01:31 PM
Nirgon Nirgon is offline
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All roll team evil, p99 2.0.
  #3  
Old 08-31-2011, 01:36 PM
Wawaka Wawaka is offline
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I agree with this.

We all experienced EQ with teams.. Would be very nice too see this on a classic eq pvp server [You must be logged in to view images. Log in or Register.]
  #4  
Old 08-31-2011, 01:38 PM
Envious Envious is offline
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Only works if all the teams have access to all the classes.

And if they are hard coded.

I would prefer teams, but its most likely going to be a RZ setup.
  #5  
Old 08-31-2011, 01:40 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]

I would prefer teams, but its most likely going to be a RZ setup.
  #6  
Old 08-31-2011, 01:42 PM
Nirgon Nirgon is offline
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Guilds > teams? All teams does is limit PvP. It would be even worse on a low pop (under 200).

Not to mention it's just going to further diminish competition against big guilds and in that regard, limit their targets.
  #7  
Old 08-31-2011, 01:44 PM
Xantille Xantille is offline
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There's a reason why the live PvP servers inevitably became cross-teaming / invul healing fuckfests. People want to be able to kill whoever they want.

Teams? No thanks.
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  #8  
Old 08-31-2011, 01:44 PM
Nirgon Nirgon is offline
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^
  #9  
Old 08-31-2011, 01:47 PM
Wawaka Wawaka is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
<&Rogean> Given an FFA Server with an +/- 8 level difference.. the problem becomes that people will have healers hide just under the level difference (level 41 with 50 max, or 51 with 60 max) to avoid combat with level 60's but still be able to help their level 60 friends.
<&Rogean> I'm considering a dynamic system that will adjust the level you can attack and be attacked by based on those acts. If you are level 41 and you heal a level 50, it will expand the level you can be attacked by up to level 50. Vise versa, if a level 50 heals a level 41, he can then be attacked by level 41's (However, the level 50 will not be able to attack the any 41 until they attack him
  #10  
Old 08-31-2011, 01:49 PM
Nirgon Nirgon is offline
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Again, the request for no lvl limit in raid zones or code that ensures healing a higher level flags you for a set period.
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