#191
|
|||
|
Rolling right into another update, the January update just dropped, and as always I recommend you check it on the site here because there more images and videoes than I will be posting here. [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] Hi all! We’ve rolled into 2023 with the same steady pace we’ve had throughout 2022. One big difference is that we’ve been able to do it with our friends and family in tow. As we mentioned last month, we had a goal of getting people from outside of the team onto our new Test Server, so that we could work out any obvious tech challenges while starting to gather feedback on the game. That goal was accomplished, and we’ve been operating in a hybrid New Development & Live Operations mode ever since. This means that while we’re continuing to create new features and content, we’re also addressing the bugs and feedback that have been rolling in via our /bug tool and the Discord channels we’ve provided our testers. [You must be logged in to view images. Log in or Register.] Why are we testing so early? The bug fixes we make now, priorities we identify from real players, and the feedback we gather all make our foundation stronger and should save us time in the long run. Waiting to gather this info later or at the end of the development cycle makes no sense to us. Also, since we’re making a MMORPG, our thought is that the sooner we build and test the tools needed to support a live service, the better. And this approach will help us build our live ops “chops” well in advance to going live. We’ve received a couple hundred bug reports and pieces of feedback, and the team has been steadily chipping away at them. The changes are too many to list here in text. If you’re interested in seeing what’s been going on behind the scenes, we’ve provided a peak into that work in the images below: [You must be logged in to view images. Log in or Register.] Character Art & Concepts
[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Environment Art & Concepts Night Harbor
[You must be logged in to view images. Log in or Register.] Tomb of the Last Wyrmsbane
[You must be logged in to view images. Log in or Register.] UI Art Ability Icons and Backgrounds concepted and created [You must be logged in to view images. Log in or Register.] Game Design / QA / Animation / Sound / Tech
MnM Category Added to Twitch Monsters & Memories now has its own Category on Twitch. Be sure to give us a follow here via THIS LINK. [You must be logged in to view images. Log in or Register.] In Closing As always, thanks again for being here! And a special thanks for all of the Friends & Family that have been putting in some serious hours playing the game, giving us feedback, and writing up bug reports. It’s been huge for us! For everyone else, be sure to join the mailing list if you haven’t already. We’ll make better use of it in 2023. We’ll see you in the next update.
__________________
| ||
#192
|
|||
|
this is so interesting. how fleshed out will the lore be? will there be a deity system, and pvp?
__________________
pvp 2.0 pls
| ||
#193
|
||||
|
Quote:
While we're not making a PvP centric game that doesn't mean there may not be PvP in some cases. Probably in the form of duels, area zones, and if there is enough interested to create a PvP ruleset server that is on the table as well.
__________________
| |||
#194
|
|||
|
Loading screen lore: Neat feature. Always enjoyed reading back when it existed on p99, even if most were silly and more or less Snapple facts.
Females capes added: The one article of clothing absent from fashionquest. New level down jingle: Death knell, yes please! Command /random for ph4t l00tz: Still haven't seen any roll 32k out of 32k. Love the anomalies where there's a tie or when a roll off takes place and it's zeroes. Only able to skim through rn, but those are the initial ones that stuck out beyond the more substantial fixes. Cool update! Loving the progress. | ||
Last edited by Ennewi; 02-07-2023 at 04:53 PM..
|
#195
|
|||
|
ngl I'm pretty excited for a new MMO that tickles my holy trinity.
| ||
#196
|
||||
|
Quote:
I like to think of it more like a Holy Quaternity. [You must be logged in to view images. Log in or Register.]
__________________
| |||
#198
|
|||
|
Feburary update just dropped! I recommend you check it on the site here because there more images and videoes than I will be posting here.
[You must be logged in to view images. Log in or Register.] Hi all! The big theme from last month involved our focus on the Friends & Family testing that we kicked off at the end of the year. Read more about that in last month’s update. The testing has continued and we’ve stayed busy reacting to the feedback. While that’s been going on, we’ve also been steadily working on the assets, pipeline, and other changes needed for our Proof of Concept. Our current goal is to get the game to a state that we’re comfortable showing during the Public Stress Test. This test will be a very early in development look at the game, in which our focus will be technical stability. It’s risky, because it’ll give everyone a firsthand view of the game as it is now, and not everyone will be able to frame their expectations accordingly - but the hope is that we’ll get technical information that’ll save us development time in the long run. Our target for that is the end of March, but we’ll update everyone via the livestreams and Discord, should we need to push it until later. Fingers crossed, and maybe we’ll see you in game before the next update. [You must be logged in to view images. Log in or Register.] Character Art & Concepts
[You must be logged in to view images. Log in or Register.] Environment Art & Concepts
[You must be logged in to view images. Log in or Register.] Game Design Content
[You must be logged in to view images. Log in or Register.] Itemization
Tomb of the Last Wyrmsbane Several named can no longer have certain status effects such as Mez, Charm, etc. applied to them Sungreet Strand Added some placeholder base mob population Vale of Zintar Adjusted and added to placeholder base mob population [You must be logged in to view images. Log in or Register.] Abilities Changes General Abilities
Archer New Ability: Deadeye (Level 2) Bard Redesigned. More work on this to come. Siren's Call now properly charms (hotfixed) Songs now work while sitting Druid Moonflame damage reduced from 4 (L1) to 7(L4) to 3 (L1) to 6 (L4) Elementalist Pet abilities Elemental Fire and Bolt of Water damage changed from 225/175 Damage (L60) to 125 (L60) Fire and Water Pets do 50% less physical damage and are now Wizard class Earth Pets do 25% less physical damage Air Pets are now Monks Enchanter New Ability: Runeskin (Level 12) Necromancer Blood Pact is now beneficial and self casted only Shaman Malady now correctly does 3 Damage Per Tick, up from 2 Consume now only works on yourself Healing Spores line now has a 30 Meter Range, up from 20 Meters Spellblade Can now use Shoot (Archery) [You must be logged in to view images. Log in or Register.] Tech
[You must be logged in to view images. Log in or Register.] In Closing As mentioned above, this month we also welcomed Patrick (vgfx) to the team. We’ll get a bio added for him on the Team page, but for now: Patrick is a senior character artist within the games industry, who has also worked on MMOs in the past. He brings close to 20 years of experience with him, and has been following the project for quite a while now. We’re excited to have him on board! ~~~ So, to wrap things up - we’ll continue to be focused on driving towards a public playtest this month. You can follow that progress via our new Twitch category and the VODs we post on YouTube. Join the Discord and Mailing List if you haven’t already. And we’ll get word out on the upcoming playtest as soon as we know more. ~~~ Thanks again for reading this far and for being a part of the community!
__________________
| ||
#200
|
|||
|
I was watching a lot of the streams and Youtube videos until the second baby arrived.
Can't wait for this. Old school MMO in a smooth engine is long over due. LanternEQ may compete for my attention a bit if they ever get that finished up, but I plan to throw my money at Monsters and Memories. Hoping to have the whole family subbed and working through content! | ||
Thread Tools | |
Display Modes | |
|
|