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#1
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Double bolts + Zonewide magician bolt nukes classic SCREEN SHOTS INCLUDED
Found it, the elusive double bolts and the magician zone wide bolt nukes. SO much information on magician from these screen shots.
http://www.silverblades-suitcase.com/eq/eq.htm | ||
#2
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Mostly confirmable Luclin pictures (can't tell on the first few). As far as the zone-wide bolts... I took his picture comment to mean you can see them across part of a zone, not across an entire zone.
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#3
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Prove that they aren't kill shots when this happens.
Death message has what will show as damage too. So send a dmg packet and a death message at same time, looks like double damage. Based on what I see in these, where it always is either a kill shot or scrolled up to show double damage, I am gonna say BS. There never was a double damage. It was a bug since bolt damage is delayed and is controller based origin. I can put in the dislayed double damage bug for bolts on kill shots tho. Gonna have to vote against this. There never was double damage from bolts. It was a display bug. H
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Haynar <Millennial Snowflake Utopia>
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#4
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I thought double bolts was due to a bug that had to do with being elevated above the target. As for whether someone took double dmg, I do not recall. I think it did work on mobs for a period of time though. Could be wrong. Probably am. Either way it is a retarded bug that shouldn't be implemented.
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Current Games:
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#5
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Here is some more evidence
http://thedruidsgrove.org/archive/eq/t-3834.html "Kunark... again I disagree with your thoughs. Magicians get a bolt exactly as efficient as the druid nuke, if you discount double hits and the two classes are put on basically equal nuke footing." They are comparing magician damage and druid damage. If druids could double nuke they wouldn't be saying "discount double hits and the two classes are put on basically equal nuke footing" http://fernworks.net/~dyeomans/DownL...l.asp%3FId=279 "DOUBLE HIT EASY AND QUICKLY Posted: Wednesday, May 22, 2002This spell that need a clear line of vision specially the bolt tipes have a stranger bug. When you cast a spell over your oponent the spell hit 2 times but only happens if all your body is in an higher position that the mob. for example Ot is great for 34 or higher mages because the cinder bolt ever hit 2 time all the time " This speaks for itself. Took me 5 minutes to find this evidence, will find more. | ||
#6
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BOOOM BABY
http://www.waringmcmarrin.com/?page_id=60 2002 Shadows of Luclin release. – Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages. Need I say more? | ||
#7
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God I wish we had double bolts so 2 spells could get resisted instead of 1.
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#8
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bump
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#9
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Pras, I remember double bolts in OT on my mage from back in the day. Great finds imo, interested in what staff has to say after the last two posts from Elemtal
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#10
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I do remember getting easy double bolts in classic when firing down at aviaks from up above at KFC in South Karana.
Another difference with bolts is that the graphic for the bolts themselves is just a small red baseball sized fireball in P99. In classic it was a big orange ball the size of a gnome, and would often hit the wrong mob if there was something in the way. | ||
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