#1
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Corner missing on UI
I'm working on a UI modification, and I'm almost where I want it, but for some reason a few of the windows are missing the top left corner.
[You must be logged in to view images. Log in or Register.] I have a very similar one that has all the pieces and parts, but the spell icons on the cast bar are wrong. [You must be logged in to view images. Log in or Register.]
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
#2
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Nevermind, I've found that even the one that some of the spell icons were right on, the rest are wonky.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
#3
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Change the <DrawTemplate> should be at the bottom of each xml under <Screen item="BuffWindow"> for example.
Should see something like <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> If you go into your EQUI_Templates you should see the name of the DrawTemplate in there under <WindowDrawTemplate item="WDT_RoundedNoTitle"> for example. Whatever is under: <Border> <TopLeft>A_RoundedFrameTopLeft</TopLeft> This A_RoundedFrameTopLeft for example is that location. So you can go into that A_RoundedFrameTopLeft in your EQUI_Animations.xml and check to make sure its working, check the image it is references etc. If that doesn't work try changine <Style_Titlebar>true</Style_Titlebar> to false. The titlebar is also a style associated with the DrawTemplate so you can change that within the EQUI_Templates in the same way. | ||
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