#181
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Rangers really have the most awesome hybrid toolkit, its just overshadowed as a jack-of-all-trades/master-of-none by the bard, which is essentially a broken OP class in some phases of the game. Paladins are stacked with tools that many overlook as well. Really SK is kinda the lamest hybrid IMO, despite its popularity. A lot less diversity, but of course having FD and snare goes a LONG way.
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#182
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It's warrior
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#183
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#184
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To gauge the versatility of a class, take any given group with one of that class in it already and then add another member of the same class who has to take up a different role. How happy are you with that? In the bard's case, nobody in their right mind would ever want two of them in the same group. Meanwhile, you can have a perfectly serviceable group with two rangers in it, and they can be filling two different roles. The versatility of bards is generally overrated. They have a lot of different types of abilities, but the vast majority of them are pointless garbage that never gets used. When you get right down to it, there's really just a handful of bard songs that are ever called for in a typical grouping environment. Haste, mana regen, Selo if outdoors, lull if pulling, mez in exp groups, resist songs in raids, and I guess slow if there's no other slower. That's 98% of what a bard exists for, and they don't have the kind of versatility where you could have two of them in a group and feel fine about it. The class was designed in spirit to have a bit of everything, but it's not as if anybody genuinely considers the bard to have any relevant melee capabilities, or tanking, or damage-dealing. Having a long list of ability types doesn't mean much if most of them are either weak as piss or serve no particular purpose in ordinary gameplay. Many aspects of the bard class are comparable to a car with two wheels--technically it's better than a card with no wheels, but it's still not a usable car. Having dual wield but no double attack means your melee output is irrelevant, having plate armor with garbage hit points and defensive skillcaps means you're not really tanky, etc. | |||
Last edited by socialist; 05-06-2022 at 04:31 AM..
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#185
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#186
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Deftdance, Nimble and Voiddance are also great, but WS is the longest lasting and Rangers can pick up aggro at the drop of a hat. Additionally, Rangers are like most of a rogue DPS wise esp. when geared and like it or not, good Ranger-only gear drops. | |||
#187
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Still starts to feel like a one trick pony in raiding for the most part though, at least there's so few and CotP is so good that usually you can slip by not being told to play a cleric bot when there's no ranger bump needed. But there's very often bumping needed or at least desired.
Despite the value, its just a boring class for most people on raids, but way more useful than SK in high end raiding for sure | ||
#188
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Every class has a place in the game where it is fantastic, and places that it dreads. I can generally fabricate a situation that every class really hates to be in where others have a slightly better time, though some classes of course also can uniquely do something that no other can in terms of content too. [You must be logged in to view images. Log in or Register.]
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#189
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#190
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Shaman pets are classified as animals, so druids can take spite golem pets in fear and caller of sathir pets in KC, even if it is mostly a novelty.
Druids are great in overgeared groups where tanking can be shared as everyone is a beefcake, which really synergises with group regen. In these groups not every mob needs a slow which synergises well with damage shield. Was in a group like this at the weekend, pulling like 5 lvl 50 mobs at a time thru the back wall of RCY and it was no problem and great xp (enc, war, war, ranger, monk, druid, max level 56). No deaths just chain kills of knights/protectors, bodyguards, hands and occasional decayed mobs. Also shout out to Fistii who taught me some RCY pulls I didn’t know how to safely achieve previously, great job!
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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