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  #1  
Old 03-28-2022, 06:23 PM
Bigcountry23 Bigcountry23 is offline
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Default Corner missing on UI

I'm working on a UI modification, and I'm almost where I want it, but for some reason a few of the windows are missing the top left corner.

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I have a very similar one that has all the pieces and parts, but the spell icons on the cast bar are wrong.

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  #2  
Old 03-28-2022, 06:59 PM
Bigcountry23 Bigcountry23 is offline
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Default

Nevermind, I've found that even the one that some of the spell icons were right on, the rest are wonky.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
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Discord:Boommaster/Tinkermaster#9869
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  #3  
Old 03-28-2022, 08:39 PM
Shawk Shawk is offline
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Change the <DrawTemplate> should be at the bottom of each xml under <Screen item="BuffWindow"> for example.

Should see something like <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>

If you go into your EQUI_Templates you should see the name of the DrawTemplate in there under <WindowDrawTemplate item="WDT_RoundedNoTitle"> for example. Whatever is under:

<Border>
<TopLeft>A_RoundedFrameTopLeft</TopLeft>

This A_RoundedFrameTopLeft for example is that location. So you can go into that A_RoundedFrameTopLeft in your EQUI_Animations.xml and check to make sure its working, check the image it is references etc.

If that doesn't work try changine <Style_Titlebar>true</Style_Titlebar> to false. The titlebar is also a style associated with the DrawTemplate so you can change that within the EQUI_Templates in the same way.
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