#11
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Note: Agro on 2h's has gone WAY up. Off topic, but Warrior epic 2h is probably best (in terms of threat) for tanking now (or Palladius for the 80 ac) | |||
Last edited by Zemus; 09-10-2019 at 11:28 AM..
Reason: warrior note
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#12
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#13
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The less data you have, the more it will swing (sorry, bad pun) one way or the other. You need a really large data set to show people that hits and misses wind up being the same. This whole dual wield vs. 2HB thing is tough to look at without a vacuum to test in. | |||
Last edited by kjs86z; 09-10-2019 at 12:23 PM..
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#14
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A more detailed discussion on this topic can be found here: https://www.project1999.com/forums/s...d.php?t=333411
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#15
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I don’t have any super endgame weapons on my monk alt but if you look at ratios:
TStaff raw ratio is 42% better than epic and 33% better than SoM. Abashi is 37% better than 16/19 and 37.4% better than 15/18. Regarding these tiers of weaponry, for raw melee (not factoring procs though these should not be discounted), the relative performance differences should be similar. You could reasonably expect that comparisons for the one should be close to the other. It’s not perfect, but it’s a starting point. Removing the chaos of a raid environment from the comparison should be useful but I’ll be the first to admit that if in fight after fight, raid after raid, and mob after mob one setup always beats the other then that’s just the way it is. This requires honesty and consistency posting every single parse (the good/bad/ugly/flattering/notflattering). Single parses are just the starting point, but at least we have that. I’ll work on gathering more data with the weapons I’ve got. Differences in ratio 2h vs DW are very similar ... so maybe it will help.
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Last edited by Troxx; 09-10-2019 at 11:10 PM..
Reason: Damn iPhone autocorrect errors
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#16
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Everything I have heard is the "2h bonus" is lack luster at best but I suppose time will tell (if anyone is actually left on Blue in 2 months)
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#17
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The paladin in particular with his shitty knight attack values and tendency to hit lower rather than higher saw a massive increase (percentage wise at least) in his damage with the damage bonus going from 11-12 per hit to 40 per hit with a 46 delay weapon.
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#18
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#19
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#20
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Why not find a mob that spawns at the same level and does not buff and run the numbers? Kill said mob 100 x. Look at the numbers.
All these parses don't matter if the mobs aren't exactly the same. Someone has to take one for the team to really do this right. | ||
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