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Old 08-18-2021, 08:34 AM
Mblake1981 Mblake1981 is offline
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Default Monsters and Memories

https://monstersandmemories.com/

https://twitter.com/MNM_MMO

Quote:
Nostalgia, Familiarity, Timelessness

Highly referential of classic fantasy themes, tropes, stories, media, and 70s-80s rock album covers

An art style that leverages the modern engine, but allows the imagination to fill in the blanks

A world filled with places, races, and classes that feels familiar, yet unpredictable
EQ players will find something familiar in the screen shots.

https://monstersandmemories.com/images/screenshots

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Old 08-18-2021, 09:04 AM
starkind starkind is offline
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i look forward to some kewl gothic metal level design reminiscint of the 70-80's.
  #3  
Old 08-18-2021, 09:47 AM
Danth Danth is offline
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Interesting find Blake, thanks for linking it. I'll keep it on my radar. It's too early to treat it as more than something to keep one eye on once in awhile, but it's nice to see there are some like-minded folks out there with the skills to at least try to make something happen.

Danth
  #4  
Old 08-18-2021, 09:48 AM
starkind starkind is offline
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i like the idea of hand painted graphics
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Old 08-18-2021, 11:31 AM
Mblake1981 Mblake1981 is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Interesting find Blake, thanks for linking it. I'll keep it on my radar. It's too early to treat it as more than something to keep one eye on once in awhile, but it's nice to see there are some like-minded folks out there with the skills to at least try to make something happen.

Danth
Could this be the new Freeport gates?

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Then I see this on the milestone page.

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Zoning & Fog: These are key for a Windows mmoRPG

-DAoC style mob spawns where they give chase for a limited distance
then run back is no good. Give me full zones like in 1999.

-Fog ties back into mystery.

Quote:
Community, Identity, and Reliance

Adventuring & community are the heart of the game, and focus on single group activities and social experiences

Classes & Skills are designed to feel familiar, with distinct identities and interdependence

Even solo play ties into a greater/communal purpose

World & Starting City designs focus on longevity and long-term utility in order to maintain social friction and mitigate generational stratification
Pretty good so far, the one thing I haven't seen mention is Instancing.
This is a make or break point for me. I am totally anti-instance.
Real mmoRPGs are not instanced.
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Old 09-02-2021, 10:32 PM
Mblake1981 Mblake1981 is offline
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New update posted.

same guy doing these interviews i think.

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Old 09-02-2021, 11:20 PM
imperiouskitten imperiouskitten is offline
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i 'Member, u've always been kind of a Monster @ me
  #8  
Old 09-03-2021, 10:02 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
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The Fall Guys MMO is shaping up to look great.

(btw I will be on aLovingRobot's stream on Sunday @ 2pm est)
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  #9  
Old 09-06-2021, 08:26 PM
pink grapefruit pink grapefruit is offline
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Smile

No mention of pvp, sadly.

Very interesting, though!
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pvp 2.0 pls
  #10  
Old 09-06-2021, 08:36 PM
Jibartik Jibartik is offline
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This guy made a wacky EQ mobile game too
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