Quote:
Originally Posted by Smellybuttface
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This is true. Some games are able to control inflation by built-in mechanisms to remove large swaths of currency in the game. If anyone has played the Elder Scrolls Online, trading spots in that game are auctioned off weekly for player guilds to bid over. To get a choice trading location in the game, guilds would spend exorbitant sums of money to acquire. This removes that much currency from the game, and the market can stay at an equilibrium. EQ has never had this, and it's why servers that have been up for a long time (ex. Firiona Vie on live) have high-end items going for 12-15 million platinum.
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But the problem is the effects are wrong based on what everyone says. Or.. were wrong on Blue. I guess we'll see on Green.
The problem is that as people level up mid range items become more common and the only people who need them are people with less money who haven't played as much. This has a massive DEflationary effect on the economy. This is why on Blue you can buy a full kit that would be fine for level 50-55 level content for easily under 10k. Despite no where for plat to go, inflation only exists in limited ways in p99.