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  #21  
Old 01-26-2021, 10:29 AM
OuterChimp OuterChimp is offline
Sarnak

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Wiz
Wiz
Wiz
Wiz
Wiz
Wiz

This way they could keep a 6-spawn camp locked down. Each wiz kills one mob, then complains about being OOM for the next 5 mobs, till it is their turn again to nuke.
  #22  
Old 01-26-2021, 12:07 PM
Izmael Izmael is offline
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5 rogues and 1 shaman.

Shaman keeps aggro with a low level slow and tanks, while the rogues backstab.
He tosses regen out as needed.

This might be the highest sustainable DPS 6-man group.
  #23  
Old 01-26-2021, 12:30 PM
eqravenprince eqravenprince is offline
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Druid
Cleric
Enchanter
Paladin
Rogue
Ranger
  #24  
Old 01-26-2021, 01:56 PM
turbosilk turbosilk is offline
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War
Clr
Shm
Ench
Monk
Insert dps

Can do anything w this group.
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  #25  
Old 01-26-2021, 02:42 PM
OuterChimp OuterChimp is offline
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Necros get no love in this thread....
  #26  
Old 01-26-2021, 03:09 PM
Sizar Sizar is offline
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6 monks.

In 2000 this is a group I had for hand room in KC. 4 out of the 6 of us had Fungi's. It was insanely good, we would swap off who is tanking when needed with FD. Everything just melted. We ended up getting 2 T-staff drops because we were doing so well no one wanted to leave. Had the camp for about 14 hours or so. I just wish I could get a group like this again
  #27  
Old 01-26-2021, 03:26 PM
Knuckle Knuckle is offline
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1.) Monk - Offtank + perfect puller, great dps with or without twink gear.
2.) Enchanter - Healer mana + best CC + Slows + Haste.
3.) Paladin - Guaranteed Aggro, LoH for oh shit pulls, not as gear dependant to tank group content.
4.) Rogue - Single Target DPS - seb crypt access, corpse drag, sneak scouting.
5.) Cleric - Solid Heals.
6.) Druid/Shaman - Just that offhealer/buffer feels good for the group. Could sub out for another rogue or DPS class, but honestly having 2 healers in a group just pretty much eliminates major fuck ups from afk. Shaman probably better value here for the stronger STR buff to the 3 melees.

If you fuck up in a group with this comp don't know what to tell you.

EDIT: Don't forget the server launch special: 4 mages + 1 enc + 1 cleric(all gnomes).
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Last edited by Knuckle; 01-26-2021 at 03:29 PM..
  #28  
Old 01-26-2021, 03:35 PM
Master Roshi Master Roshi is offline
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It all depends on gearing, Rangers on blue now are far more worthwhile then they were prior to velious, etc.

In any given situation I prefer:

Ranger - Tank
Bard - Puller
Rog
Rog
Enc
Shaman (w/ torpor)

Ghet Rekt m0bz
  #29  
Old 01-26-2021, 03:52 PM
Disease Disease is offline
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Monk- Pulling
Cleric- Ch the pets
Enc- Charm
Enc- Charm
Enc- Charm
Enc- Charm

4 charm pets geared out, monk none stop pulling and cleric just complete healing every few mobs.
  #30  
Old 01-26-2021, 04:08 PM
ride the spiral ride the spiral is offline
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Paladin: snap aggro, pre-mez break aggro, LoH
Cleric: BiS Heals, HP buffs
Enchanter: BiS CC, Clarity, Haste, Slows, Charms
Bard: BiS Dungeon puller, CC, Charms, HP/Mana Regen, Snare, Melee Buffs
Rogue: Sustained DPS, lock picking, corpse retrieval
Wizard: On demand damage, BiS roots, Evac

SK is up there with Paladin but I just think Paladin is the BiS dungeon tank because of downtime heals, caster interrupts, and breaking mez safely. I also think Wizards are slept on a little bit, If you get a seriously nasty pull, you have that on demand damage to blow stuff up instantly. Plus Evac is great utility.

This is my perfect group. It may not have the highest DPS output (I can agree that 4 enchanters charming is best there), but I think this is the most balanced setup. Over a long period of time, I believe this group would be the most successful.
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