#1
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4 classes for a group of friends
what would be the best 4 classes for a group with 2 being some sort of melee?
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#2
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Cleric, Enchanter, Warrior, Bard?
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#3
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We were thinking maybe cleric, enchanter, warrior and rogue or maybe paladin instead of warrior.
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#4
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basically you got it right
enc + cleric + tank + whatever your 4th wants to play, literally anything will work...you're going to destroy everywhere you go do you have any sort of 4 man farming goals? is this just for xp? self found, mildly twinked, or uber twinked? if you're just doing it to level then the answer is rogue...if you've got your sights set on tougher camps in your high 50s / 60 (juggs, king, etc)...then monk | ||
Last edited by Toxigen; 05-26-2023 at 01:25 PM..
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#5
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Would be nice to be able to do most dungeons and some good farms, not twinked 3 of us have zero experience in everquest and 1 hasn't played since like 2001. So pretty new to everything.
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#6
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Quote:
Who is piloting the enchanter? Are they the type of player that will be attentive...more or less "quarterback" for the group? Just make sure they know they're getting into the highest skill cap class in the game with the greatest power potential. Because of the no twinking, I would say cleric / enc / paladin (or SK) / rogue is your best bet. For these reasons: - You guys are going to wipe. Having a rogue for corpse drags is so damn nice. - Paladin / SK has snap aggro whereas warrior will rely on the enc/cleric rooting every single mob for them to hold aggro. Both have their perks...note this player will likely be the puller in this comp (enc can help with this once they get comfy). - Rogue damage is still pretty good untwinked. You can get respectable weapons for cheap to get those nice backstabs. | |||
Last edited by Toxigen; 05-26-2023 at 01:50 PM..
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#7
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Yeah the enchanter will be played by our most attentive player for sure, you think a ranger would work instead of rogue just for SoW to get around seeing we wont have ports?
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#8
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Quote:
SoW potions are a cheap way to have access to movement speed buffs as well. While not quite as strong, another composition that would work extremely well would be an all iksar SK / Monk / Shaman / Necro. You get to start in the same area right at character creation, fantastic 1-20 leveling between Field of Bone and Kurns, amazing synergy between all those classes, 3x Feign Deaths / the shaman can gate when shit hits the fan, shaman SoW, and later on the necro can bring amazing damage charming undead. Did I mention Iksar master race? Its just played a bit differently....but would be FAR more forgiving for completely untwinked and inexperienced players. As long as the shaman continues to play, anyone else could quit and the group would still perfectly capable. Just food for thought. I always wanted to do an untwinked static sham / necro / monk trio. | |||
Last edited by Toxigen; 05-26-2023 at 02:37 PM..
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#9
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Quote:
Enchanter/Cleric/SK/Rogue Enchanter/Cleric/Pal/Rogue Enchanter/Cleric/Monk/Rogue Enchanter/Cleric/War/Rogue Enchanter/Cleric/Ranger/Rogue Consider bumping ranger up to #3 if you'd like to give up mitigation for some added utility like harmony, sow, chloroplast, etc. Because with a cleric & enchanter even a ranger can tank like 99% of groupable content, and have better aggro over monk/war. | |||
Last edited by Crede; 05-26-2023 at 03:16 PM..
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#10
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If you're gonna do the ench/cleric thing, then your two other classes are pretty flexible, because cleric/ench can duo most of the game. I personally think rogues are trash unless twinked, so would say ranger is fine. Monk/ranger would be a fun combo imho.
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