#11
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I'm actually surprised to see only 1 person mention bedlam/berserker spirit. Do you guys ever run around w/o that buff active? Or do you actually switch it out every 5 mins?
Maybe it's a red thing, but I always have it active, and rather than swapping it in every 5 mins, I just keep it on my bar at all times. | ||
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#12
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#13
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I also don't keep aoe mez on the bar. Solo, aoe stun + mesmerize in slot 1 w/ clicky is enough to mez 3 mobs without much difficulty. Grouped, if I'm pulling, I'll similarly have aoe stun ready. Grouped, if I'm not pulling, single mez has been sufficient, though I suppose I could swap in aoe mez in the aoe stun/garou slot. I'll try that out, actually. I haven't yet found much use for aoe mez, besides cc'ing 8-12 low lvl mobs, e.g. when farming goblin earrings. Compared to your setup, with no aoe mez and at most 1 aoe stun, I have room for lull and/or charm on my bar, but I'll swap them out for wandering mind (if fighting casters) and/or slow (if required for situation). | |||
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#14
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Spell Line up:
1 - Tash 2 - Lvl 4 mez 3 - Color Skew 4 - Charm 5 - Root 6 - Aoe Mez 7 - Support Single Swap (Rune, Bedlam, C2, GoB, E) 8 - Theft of Thought I like to go from order of 1 through 8 so I can quickly reset the global spellbar and go down the list based off of what situation I need to adjust to. | ||
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#15
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You don't want to be dealing with 2-4 mobs that summon and hit for 150+ and cast shit like ignite blood and ebolt and whatnot... then when your pet breaks charm and you get summoned you have to hope your stuns don't resist even once while you have to use boltrans to recharm cause you can't mez your dotted pet and.... etc. But I do get that spell lineups are generally a lot different on red than blue, when solo (which is what I usually am thinking about) vs. grouped, etc. | |||
Last edited by Tecmos Deception; 06-29-2016 at 02:35 PM..
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#16
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1 - Tash
2 - Stun/Slow/AoE Mez 3 - Nuke/Stun 4 - Swap slot for buffs or slow/calm 5 - Root 6 - Charm/AoE Mez/Slow 7 - Mez 8 - Gate I change slots 2, 4, and 6 a lot depending on what I am doing, but the rest don't change very much unless I am doing something really out of the ordinary. | ||
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#17
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slightly off topic, but any commentary on whether it's better to use most current mez or lvl 4 mez? also, same question for roots.
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#18
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I also use root cause it casts faster and is as mana efficient as anything else. Doesnt last long , but easy to recast unless you're dealing with a pull from hell. I'll use PE once I get it, though not always. Fetter is godly once you get it though. | |||
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#19
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Believe it's the same for mezzes though I'm not totally sure on the custom code here. In pve I use whatever root works best for what I'm doing. Fetter if I need a long lasting one or root if I'm duoing because things down easier and it usually doesn't take 10 minutes. Root is also really nice for charming Giants because it's like using mezz (30s vs 24s) when you can't stun or mezz.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#20
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Also
PvP 1) Tash (always) 2) recant magic/slant (swap) 3) fetter (always) 4) rapture (always) 5) tot (always) 6) bedlam (almost always, sometimes swap) 7) charm/cripple (swap) 8) gate (always) PvE 1) mezz (always) 2) slant (always) 3) root line (always) 4) tash (swap) 5) tot (always) 6) bedlam (usually always, sometimes swap) 7) swap slot. Usually charm/2nd aoe stun. 8) gate or swap depending on current danger.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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