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#11
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A lot of the faction modifiers for race/class/deity aren't quite classic; is there a chance some of these modifiers get rebalanced?
I remember when I started my half elf warrior of innoruuk on red; an NPC in what should have been my own guild hall (the subterranean dungeons below freeport slums) killed me! | ||
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#12
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#13
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Some are made with temporary solutions like the on you mentioned. I know we fixed human clerics of Innoruuk from being KOS'd in Neriak -- Half Elves should start KOS to Dreadguards but be non-KOS with the guilds -- minus the Rogues. Also, Cen, I can assure you with absolute certainty that for at least 3 years Dark Elf Agnostic Bards were KOS to Da Bashers.
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Last edited by Aalderon Crystafire; 11-08-2018 at 12:20 AM..
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#14
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Might be a bard modifier but seems wrong. 99% sure that from having a bard on live I could go to any evil city wtihout any trouble with DE illusion (agnostic)
Kinda like how my Wood Elf Rogue (agnostic) is default KOS to Barbarians. Pretty sure both are 'good' races and should be at least dubious.
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Nexii Vanadis | Nexii's Erotic Adventures
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Last edited by Nexii; 11-08-2018 at 12:31 AM..
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#15
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We will still need to wait for the faction system and tables to be revamped before the classic modifiers can be implemented, as well.
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#16
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If there's a revamp, will people who have maxed certain factions have to do any more work?
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#17
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Great to hear your faction project is coming to fruition, I remember you highlighting the particulars of it previously and it sounded like an overwhelmingly large undertaking!
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#18
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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