#11
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For un-classic flavour, it'd be novel to make Sleeper's Tomb into a one-off PvP zone. Make the top alpha neckbeard guild really earn that warder loot, before the sun sets on Green server.
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#12
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | |||
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#13
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#14
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I will be that guy.
Quote:
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#15
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Please keep in mind that waking the Sleeper is like winning the Superbowl for the sociopathic subset of players here who can only experience erections by denying pixels to others.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#16
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Why would it matter, when green is already more toxic and more of a shithole than blue ever was, and on par with red at its worst.
Who cares what happens there. | ||
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#17
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1) add the ancients, which were added later in the timeline to replace the warders. Tinker with loot tables as desired - warder loot would be cool, but more chances for primal weapons also nice by itself. For extra lulz, root them requiring like in ToV to prevent exploitive zone pulls.
2) add the essence lens quest, which is actually in-era appropriate since sleeper has been awakened. 3) ST is now an additional, viable, raid zone which is beneficial to a server locked in velious forever. | ||
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#18
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Even with no pvp, just making it a no CSR zone would
A) Make it easier on GMs that now don't have to deal with petitions from there and B) Create a proxy train based semi-pvp environment. I wonder if getting trained during the engage would be sufficient to stop the warders from all being killed, or if it would eventually happen anyway.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#19
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#20
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I just can't get past the reality. Guilds will key as fast as possible for ST. Which means it will be 1 or 2 guilds at max working the mobs in ST. It's not like anyone and everyone can walk into ST and get warder loot. You have to be someone, generally with no life.
pvp zone wide? Who cares,. 1 guild there anyways. No CSR? who cares,. 1 guild there anyways. I don't think everyone grasps how exclusive it will be early on, on green. There wont be 7 years of kunark to gear multiple guilds/players in preparation for velious.
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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