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Old 02-11-2020, 05:21 PM
eqravenprince eqravenprince is offline
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Default Complete Race/Class Exp Modifier List

Maybe this has been posted before, but posting again.

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Race 		Class  	    Race Mod 	   Class Mod   Total Exp Mod
Barbarian	Rogue        	105%		 91%		 96%
Barbarian	Shaman       	105%		100%		105%
Barbarian	Warrior      	105%		 90%		 95%
Dark Elf 	Cleric        	100%		100%		100%
Dark Elf 	Enchanter    	100%		110%		110%
Dark Elf 	Magician     	100%		110%		110%
Dark Elf 	Necromancer  	100%		110%		110%
Dark Elf 	Rogue        	100%		 91%		 91%
Dark Elf 	Shadow Knight	100%		140%		140%
Dark Elf 	Warrior      	100%		 90%		 90%
Dark Elf 	Wizard       	100%		110%		110%
Dwarf    	Cleric        	100%		100%		100%
Dwarf    	Paladin      	100%		140%		140%
Dwarf    	Rogue        	100%		100%		100%
Dwarf    	Warrior      	100%		100%		100%
Erudite  	Cleric        	100%		100%		100%
Erudite  	Enchanter    	100%		110%		110%
Erudite  	Magician     	100%		110%		110%
Erudite  	Necromancer  	100%		110%		110%
Erudite  	Paladin      	100%		140%		140%
Erudite  	Shadow Knight	100%		140%		140%
Erudite  	Wizard       	100%		110%		110%
Gnome    	Cleric        	100%		100%		100%
Gnome    	Enchanter    	100%		110%		110%
Gnome    	Magician     	100%		110%		110%
Gnome    	Necromancer  	100%		110%		110%
Gnome    	Rogue        	100%		100%		100%
Gnome    	Warrior      	100%		100%		100%
Gnome    	Wizard       	100%		110%		110%
Half Elf 	Bard         	100%		140%		140%
Half Elf 	Druid        	100%		100%		100%
Half Elf 	Paladin      	100%		140%		140%
Half Elf 	Ranger       	100%		140%		140%
Half Elf 	Rogue        	100%		100%		100%
Half Elf 	Warrior      	100%		100%		100%
Halfling 	Cleric        	 95%		100%		 95%
Halfling 	Druid        	 95%		100%		 95%
Halfling 	Rogue        	 95%		 91%		 86%
Halfling 	Warrior      	 95%		 90%		 86%
High Elf 	Cleric        	100%		100%		100%
High Elf 	Enchanter    	100%		110%		110%
High Elf 	Magician     	100%		110%		110%
High Elf 	Paladin      	100%		140%		140%
High Elf 	Wizard       	100%		110%		110%
Human    	Bard         	100%		140%		140%
Human    	Cleric        	100%		100%		100%
Human    	Druid        	100%		100%		100%
Human    	Enchanter    	100%		110%		110%
Human    	Magician     	100%		110%		110%
Human    	Monk         	100%		120%		120%
Human    	Necromancer  	100%		110%		110%
Human    	Paladin      	100%		140%		140%
Human    	Ranger       	100%		140%		140%
Human    	Rogue        	100%		 91%		 91%
Human    	Shadow Knight	100%		140%		140%
Human    	Warrior      	100%		 90%		 90%
Human    	Wizard       	100%		110%		110%
Ogre     	Shadow Knight	115%		140%		161%
Ogre     	Shaman       	115%		100%		115%
Ogre     	Warrior      	115%		 90%		104%
Troll    	Shadow Knight	120%		140%		168%
Troll    	Shaman       	120%		100%		120%
Troll    	Warrior      	120%		 90%		108%
Wood Elf 	Bard         	100%		140%		140%
Wood Elf 	Druid        	100%		100%		100%
Wood Elf 	Ranger       	100%		140%		140%
Wood Elf 	Rogue        	100%		 91%		 91%
Wood Elf 	Warrior      	100%		 90%		 90%
  #2  
Old 02-11-2020, 05:23 PM
Swish Swish is offline
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Would you level one troll SK to 50 or a halfling warrior and rogue in not much extra time? [You must be logged in to view images. Log in or Register.]
  #3  
Old 02-11-2020, 05:44 PM
eqravenprince eqravenprince is offline
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I always wished EQ would have a switch to allow group leader to share group experience equally or not so that hybrids weren't excluded simply because of the exp penalty. So Troll SK joins a group of Halflings, sure they may gain a couple levels when he only gains one, but at least he got into the group in the first place.
  #4  
Old 02-11-2020, 06:58 PM
cornisthebest cornisthebest is offline
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if i could change one thing about the server, it would be class xp penalty. hybrids already have it bad enough [You must be logged in to view images. Log in or Register.]
  #5  
Old 02-11-2020, 07:35 PM
Keebz Keebz is offline
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Hybrids are only bringing a 6-11% penalty to the group. Is it worth it? Do they make your group 6-11% more efficient? Depends on the needs of the group. A good bard or tank or puller might.
  #6  
Old 02-11-2020, 08:17 PM
Frug Frug is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Hybrids are only bringing a 6-11% penalty to the group. Is it worth it? Do they make your group 6-11% more efficient? Depends on the needs of the group. A good bard or tank or puller might.
That calculus only works if you have mobs as fast as you can kill them.
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  #7  
Old 02-11-2020, 10:02 PM
Keebz Keebz is offline
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As I said, it depends on the needs of the group.
  #8  
Old 02-11-2020, 11:02 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Hybrids are only bringing a 6-11% penalty to the group. Is it worth it? Do they make your group 6-11% more efficient? Depends on the needs of the group. A good bard or tank or puller might.
Where'd that math come from? Are you considering a "group" to be 4 or more people? Plus the racial penalty if they are a Troll or Ogre would increase it as well.
  #9  
Old 02-11-2020, 11:34 PM
Keebz Keebz is offline
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I'm just dividing the class penalties by 6, but it's really not that simple and that approach honestly paints hybrids in a worse light than they are. This post is much more accurate https://www.project1999.com/forums/s...d.php?t=334590

One take away is you may want the players with exp penalties to be on the lower level range for the group.
  #10  
Old 02-12-2020, 02:31 AM
Hazek Hazek is offline
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Someone 3+ levels higher takes more exp than a hybrid of equal level. Remember that.

Each group member you add takes a cut of the exp, but you get a 2% exp bonus.

Your share of the split depends on total exp from level 1 for that character. Whoever has more total exp takes a bigger cut.
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