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  #11  
Old 02-27-2017, 08:01 PM
Maner Maner is offline
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Originally Posted by GuyNumber1 [You must be logged in to view images. Log in or Register.]
Really easy LOL. Doesn't that eye have like 2 hp?
Obviously you're one of those monks who found pulling is too hard now and quit
  #12  
Old 02-27-2017, 08:26 PM
Rygar Rygar is offline
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Seriously sad to see people claim monk pulling should revolve around elder beads. Git gud already! Beads are a luxury and a crutch. I never once saw them on live, so sad to see monks think they need them just as bad as torpor.

They definitely help and speed up the pulling in some raid situations but Christ already, people act like you need them to exp.
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  #13  
Old 02-27-2017, 09:10 PM
Danth Danth is offline
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Considering that they didn't fix repeated feigns memblurring things at a decent rate, you do what you gotta do. If it means using holgresh beads, so be it. As an SK with a finite mana bar it usually means a lot of cursing the screen if I have to actually drop aggro on something.

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  #14  
Old 02-27-2017, 09:50 PM
Dreenk317 Dreenk317 is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Seriously sad to see people claim monk pulling should revolve around elder beads. Git gud already! Beads are a luxury and a crutch. I never once saw them on live, so sad to see monks think they need them just as bad as torpor.

They definitely help and speed up the pulling in some raid situations but Christ already, people act like you need them to exp.
I agree, I don't remember seeing them used that often on live at all. Except in very unique situations. What I did see on live, all of the time, was javelins being expertly used by cutty teams of pullers. Don't get me wrong, my monk has beads and I love them. But there main benefit is being able to get agro on things and be out of sight to avoid casts. Or to agro mobs and train them away. Both can easily be done without beads. Take advantage of a javelins flight time at max range. And you can throw, strafe around the corner and be safe from casts all before the javelin hits. And for training things away, your a monk, hit it, run, flop.
  #15  
Old 02-27-2017, 10:37 PM
GuyNumber1 GuyNumber1 is offline
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Flop and retain aggro forever.. forgot that part.
  #16  
Old 02-27-2017, 10:40 PM
Swish Swish is offline
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So are rangers now the best outdoor zone pullers in EverQuest at this point in the timeline?....
  #17  
Old 02-27-2017, 11:00 PM
Sirken Sirken is offline
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So are rangers now the best outdoor zone pullers in EverQuest at this point in the timeline?....
how could they not be?
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  #18  
Old 02-27-2017, 11:55 PM
GuyNumber1 GuyNumber1 is offline
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They always have been bud
  #19  
Old 02-28-2017, 12:36 AM
Dreenk317 Dreenk317 is offline
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Originally Posted by GuyNumber1 [You must be logged in to view images. Log in or Register.]
Flop and retain aggro forever.. forgot that part.
I must be special. When I flop, and let them path back, they reset and I can stand up without agro... The only times this doesn't work is when one has reset, but the other has not, and I stand when they are in assist range of each other. In those instances I get agro.

Maybe I'm not understanding what you mean by "agro forever" but this is not the case for me.

Though I will attest to the fact that FD, currently, seems to have 0 chance at a memblur. It memblured a lot more often on live. Like every two flops and one of the mobs would memblur off is more what I recall. Since the patch changes I have had 2 mobs memblur on feign for me. Out of hundreds it seems.
Last edited by Dreenk317; 02-28-2017 at 12:38 AM..
  #20  
Old 02-28-2017, 12:58 AM
Swish Swish is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
how could they not be?
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Originally Posted by GuyNumber1 [You must be logged in to view images. Log in or Register.]
They always have been bud
Amazing how many will try to dodge pulling. If y'all don't like pulling, dont twink a ranger and expect a rogue to do it for you.
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