#31
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It was very common for /q to clear aggro which is why we would have a 2 monks or monk tagger. Monk would pull FD flop around till tagger could range pull a single or two or 3. Monk would /q or stay down entire fight. Then pop up get reaggroed repeat. Mobs should reset on return to spawn but a few didn't. Gating mobs return to spawn but don't reset. Don't know the mechanics though maybe gate location is not at spawn point? Think it is but not 100 | |||
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#32
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I'm sure there were other scenarios but that's the main one I remember. It wasn't super reliable but you could repeatedly flop and eventually blur a small group of mobs. I think the more you flopped without taking dmg the higher the chance to blur? You could also reliably use spawn point to blur. It seems to not be working like that on P99. My memory could be somewhat off though. It was a long time ago.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#33
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#34
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This weekend I was duoing in Fear and splitting was extremely tough. The mobs have a huge agro radius it seems and since it is an outdoor zone, they just run through walls and don't get stuck / path around objects.
Basically, my advice is if you can't split them after your first or 2nd FD, just let them reset and try again. After that, the mobs seem to always walk together back to spawn and are impossible to separate. On initial pull you may get a mob to 'wait around' while another paths back out of range. Another inconvenience was the lazy agro. On some bad pulls I would wait 3-4 minutes and mobs would be halfway across zone. I would stand and 30-40 secs later I'd see a train running in the distance towards me. I know lazy agro is 'supposed' to only be Kunark and Velious, but it is definitely active in the Hole (which is located in old world, but released during Kunark). So the Hole has lazy agro but Plane of Fear doesn't? Doesn't seem right, anyone else notice lazy aggro in old world zones?
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#36
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In regards to splitting spawns without the old memblur you split with two prople . Monk repeatly flops around till one or two can be ranged pulled by tagger. Monk stays FD. After they're killed pop up and repeat. The old days of monk single pulling and joining fight was not classic. | |||
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#37
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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