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  #251  
Old 03-24-2023, 05:38 PM
brokenkiller brokenkiller is offline
Sarnak


Join Date: Aug 2010
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Root fixes aggro issues, just have the tank be closest.
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  #252  
Old 03-24-2023, 05:40 PM
Trexller Trexller is offline
Banned


Join Date: Dec 2012
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Quote:
Originally Posted by brokenkiller [You must be logged in to view images. Log in or Register.]
Root fixes aggro issues, just have the tank be closest.
why can't we just have a game that works right
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  #253  
Old 03-24-2023, 06:24 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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Quote:
Originally Posted by brokenkiller [You must be logged in to view images. Log in or Register.]
Root fixes aggro issues, just have the tank be closest.
Unless it's an earth pet, it's super inconvenient to keep all mobs rooted 100% of the time while everyone's DPSing them. Huge mana burden and root breaks constantly, especially at lower levels where you aren't necessarily 10 levels above a blue mob.
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  #254  
Old 03-24-2023, 07:01 PM
PatChapp PatChapp is offline
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Join Date: Jul 2021
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Quote:
Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
Unless it's an earth pet, it's super inconvenient to keep all mobs rooted 100% of the time while everyone's DPSing them. Huge mana burden and root breaks constantly, especially at lower levels where you aren't necessarily 10 levels above a blue mob.
At low levels you just let agro bounce a bit,who cares.
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  #255  
Old 03-25-2023, 03:47 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
At low levels you just let agro bounce a bit,who cares.
Agreed, bouncing aggro is feature not a bug.

There is very little granularity between low level classes, they all melee about the same for the first dozen or so levels. Imo embrace the aggro bounce, enjoy the 6xregen and easy skill ups while you can get them.
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  #256  
Old 03-25-2023, 10:31 AM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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maybe sub-20, but once you get into the 20s and 30s, when people have absolute trash gear early on in a server, it's kinda painful if the DPS are doing all the tanking--which will pretty much be the case if the tank is a warrior with classic weapons. It'll work in in Crushbone, not so well in Mistmoore.
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  #257  
Old 03-25-2023, 12:03 PM
Jimjam Jimjam is offline
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20-30 root isn’t so expensive so the problem solves itself?
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  #258  
Old 03-25-2023, 01:35 PM
DeliciousHalflings DeliciousHalflings is offline
Kobold


Join Date: Jan 2022
Posts: 136
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
20-30 root isn’t so expensive so the problem solves itself?
Pretty much this. Every class that heals can root, so every group *should* have root capability.

Low level aggro bounce is half the fun of sub-20 groups. Better to target blues and the occasional even con until there's a healthy twink population. Already looking forward to that Enchanter alt 😅
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  #259  
Old 03-25-2023, 09:56 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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Root's not gonna stick when a whole group is focusing the mob. That's why only earth pets are good enough for root-tanking to not be garbage, since they re-root every eight seconds or something. One root doesn't cost much mana, but having to keep every mob perma-rooted throughout every fight would be a full-time job for a caster. And while you can kind of afford to not care who tanks in Crushbone, a group of trash-geared people on a fresh server will not get away with that after level 20.
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  #260  
Old 03-25-2023, 10:38 PM
Fammaden Fammaden is offline
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Join Date: Jun 2018
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That's why you just have four pet classes, an ench or puller, and a cleric. Melee class balance pre-Kunark is worse than even people in 1999 realized.
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