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  #11  
Old 01-02-2021, 04:47 PM
nilbog nilbog is offline
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I rewrote this script based on a post from an eq developer at the time.

https://web.archive.org/web/20081206033325/http://forums.station.sony.com/eq/posts/list.m?topic_id=143508


It should be working like this, and has been since 2013. If it is not, then create a bug report.

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Why does the wiki even link to a claim of Nilbog that "it works just like that" (regarding the revealed eqlive spawn mechanism: https://www.project1999.com/forums/s...4&postcount=57) when that is clearly not true (anymore)?

As things are, the p1999 AC (on green, at least) is a "newly invented" spawn loosely based on the classic ancient cyclops.

If we're inventing new spawns on p1999, can we put Quillmane on a static spawn time as well? And the gods? And dragons? Maybe just sell dragon loot for $$ directly from the staff?
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  #12  
Old 01-02-2021, 04:52 PM
Vallaen Vallaen is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I rewrote this script based on a post from an eq developer at the time.

https://web.archive.org/web/20081206033325/http://forums.station.sony.com/eq/posts/list.m?topic_id=143508


It should be working like this, and has been since 2013. If it is not, then create a bug report.

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So there should be a placeholder? currently i thought its a 10% chance for the AC to pop at 9 pm without any killing?
  #13  
Old 01-02-2021, 05:44 PM
Videri Videri is offline
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Quote:
Originally Posted by Vallaen [You must be logged in to view images. Log in or Register.]
So there should be a placeholder? currently i thought its a 10% chance for the AC to pop at 9 pm without any killing?
Both are true. There is a placeholder; at 9pm, it depops (if it's up) and there's a 10% chance for AC to pop and 90% chance of other stuff to pop.

There's no point killing the placeholder because it will depop at 9pm, but it's fine if you kill it because it will repop at 9pm regardless.
Last edited by Videri; 01-02-2021 at 05:48 PM..
  #14  
Old 01-02-2021, 06:13 PM
Maldarian Maldarian is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Both are true. There is a placeholder; at 9pm, it depops (if it's up) and there's a 10% chance for AC to pop and 90% chance of other stuff to pop.

There's no point killing the placeholder because it will depop at 9pm, but it's fine if you kill it because it will repop at 9pm regardless.

Hmm

"There's one spawn in South Ro with a 30.66666666 minute repop time that has a 10% chance of being the ancient cyclops, but he has to spawn at night. He's on the same spawn table with a_desert_madman, a_dervish_cutthroat, a_sand_giant, and a_mummy.

ENCOUNTER_DESCRIPTION SROHusamAncientNightfall
MONSTER_1_NAME a_desert_madman
MONSTER_1_NIGHT_NAME an_ancient_cyclops
MONSTER_1_PERCENT 10
MONSTER_2_NAME a_sand_giant
MONSTER_2_NIGHT_NAME a_mummy
MONSTER_2_PERCENT 20
MONSTER_3_NAME a_sand_giant
MONSTER_3_PERCENT 10
MONSTER_4_NAME a_dervish_cutthroat
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_desert_madman
MONSTER_5_PERCENT 30
"

No mention of a triggered spawn at 9pm. hmmmmm
  #15  
Old 01-02-2021, 06:29 PM
Videri Videri is offline
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That is the night spawn cycle, yeah. So you guys are saying it shouldn't depop/repop at 9pm? The dev post technically doesn't say it should! Interesting.
  #16  
Old 01-02-2021, 07:01 PM
chowdah555 chowdah555 is offline
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I've always found it interesting that it's a FTE policy as well here. No one would wait for you to finish trying alone if you were engaged on live. If you couldn't do 50% of the damage first then whoever did got to loot! That's a huge reason games like ffxi and wow that came after adopted a system where the first to engage locked the mob.
  #17  
Old 01-02-2021, 07:55 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by chowdah555 [You must be logged in to view images. Log in or Register.]
I've always found it interesting that it's a FTE policy as well here. No one would wait for you to finish trying alone if you were engaged on live. If you couldn't do 50% of the damage first then whoever did got to loot! That's a huge reason games like ffxi and wow that came after adopted a system where the first to engage locked the mob.
People formed groups on bertoxxulous to try to outdps solo wiz, druid farmers of the ring. And gms always favored grouped players. Giving them turns for each person grouped.

I suppose they logged in with their friends until they each got one. Or did random.

This doesn’t really happen here.

On rallos you needed a character in good standing with the ruling guilds to get one.

A lot of things aren't like live was due to population and our communities unique form of pnp.

Soloers were frowned on and not favored on live. Less people soloed. People had less good raid gear. Less time. Etc.
  #18  
Old 01-02-2021, 11:01 PM
Shac Shac is offline
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Quote:
Originally Posted by DoucLangur [You must be logged in to view images. Log in or Register.]
Maybe just sell dragon loot for $$ directly from the staff?
Who said they weren't doing that already?
  #19  
Old 01-04-2021, 10:16 AM
Nirgon Nirgon is offline
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Couple bans needed in here

Probably beta pixel clingers that still can't figure out AC despite having the exact mechanics posted
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