#21
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Coin Loot no one has ever had a problem with. Its a nice reward but its not too costly for someone that lost it. EXP LOSS or GAIN and you are just creating a monster you don't want to deal with. And Don't need to deal with.
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The Rushmore Doctrine
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#22
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Abacab's ruleset
PvP needs to have more of a penalty than just the embarrassment of yellow text and losing 43 gold. Experience lost on PvP death makes it much more challenging and would make players choose their fights wisely, in short there needs to be a higher risk than simply sending a tell to the local druid for a 5 minute CR. As for the FV ruleset, most transactions done on a PvP server are done via trading while plat is a mere commodity, removing the NO-DROP tag creates a better and more accessible economy. | ||
Last edited by God-King Abacab; 08-21-2011 at 10:08 PM..
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#23
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I think exp loss would deter PVP just like item loot.
Anything that would deter PVP is a big failure. Don't we all want the most PVP we can get???? WE don't want people to hide out and not take chances.... Death and corpse recovery is all we need. NO Yellow Text would decrease PVP (YT would make people port into fights) Item Loot would decrease PVP EXP loss or Gain would decrease PVP Being able to /who all zones would decrease PVP Training allowed would decrease PVP (other ideas?) PVP > All rules that I'm more than sure will decrease PVP A leaderboard would increase PVP FFA for dungeons and raid zones would increase PVP (other ideas?)
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The Rushmore Doctrine
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#24
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If you did play live you'd understand that those difficulties is what made PvP harsh and fun it's what made it both dangerous and rewarding... Sitting around touching your dick to yellow text day in and day out is not rewarding nor is it risky, it's just ego stroking for people that couldn't hack it if everything was put on the line. | |||
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#25
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I could do without YT if that's a collective bad idea. Stop throwing shit around and lets talk about ideas not insult each other.
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The Rushmore Doctrine
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#26
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But it's stupid that you guys are essentially arguing for another Daxum box, we've done VZ/TZ for years there is no point in rehashing the same carebear PvP with new administrators simply because you're using straw man arguments like "It will deter population"people interested in PvP will play PvP those who are on the fence will most likely go back to blue due to the time invested in project1999. Don't dissuade yourself by stating absolutist statements | |||
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#27
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I'm totally down for whatever. Lets just debate and argue valid points to come up with positive solutions for all not just a few. Daxum's box was always evolving to something better.
That's why we had 1.0, 2.0, 3.0 Most of us that have been apart of this community since 08 know where the instant fixes should be. An example would be not allowing casters to bind in dungeons,
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The Rushmore Doctrine
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#28
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If zones were dictated like so: [IMG][You must be logged in to view images. Log in or Register.][/IMG] I could be a halfling cleric and find people to group and possibly guild with around the karanas, or if I were a dark-elf wizard I could group and guild with trolls in upper guk. PvP WILL happens because you can't 1-50 in blackburrow, and you can't raid permafrost as an evil without going through good territory. | |||
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#29
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I like aba's idea of -10% xp penalty for casters
NOT binding in dungeons is +1 can bind outside so its not that bad. but at least it cuts down on bind rushing the FV ruleset?? idk, its a trivial and cool at high end to be able to trade gear between one another but at the low levels being mediocre geared vs someone with a more uber set of gear not found normally can be disheartening for the broke/new/slow players lol just deal with the gear you can alrdy twink with imo [You must be logged in to view images. Log in or Register.]
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Vinx : Vexx
<Vesica Dei> | ||
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#30
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People want to play with who they want to play with. If you are on a team for instance and they don't like yo ass what options do you have? So your team kills naggy and they don't ever allow you to roll on loot? What then? Can you attack them? I like FFA for that very reason. PVP should be more like the real world, I think that's why most enjoy it. I don't walk outside and know that the crack looking dude walking down the street won't kill me because he is on my team. Teams are weak sauce in my opinion. But I for one wouldn't play if there were teams.
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The Rushmore Doctrine
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