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Old 02-26-2023, 09:53 PM
meathook meathook is offline

Join Date: Oct 2019
Posts: 62
Default Fear pathing in Arena is wrong

Currently, when pets/people are feared in the arena, they run in seemingly random directions. However, they should be running towards the center of the arena platform, and effectively stopping at the very center, as if they were running into an invisible wall.

I remember instill doubting players in the arena and this is how the fear pathing was. But there is also objective evidence:

In the original ToT video, you can see a monk feared and running to the center of the arena at 1:55

In the original ToT2 video, you can see an epic mage pet feared and also running towards and at the center of the arena at 0:26

In the original Rogue Best of the Best, Instill Doubt was disallowed because someone running into the center of the arena would essentially mean a death sentence due to backstabs:
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Old 02-27-2023, 07:32 AM
Rygar Rygar is offline
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Can confirm classic. Arena had no npcs so they did not put any pathing nodes in
Wedar - Level 60 Grandmaster <Azure Guard>
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Old 03-27-2023, 12:38 PM
Ennewi Ennewi is offline
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Join Date: Feb 2013
Posts: 1,968

Date : 29/03/2000

Topic : Arena Bug

This came of the official EverQuest message boards.

If you fear someone in the arena zone, they immediately teleport way up in the sky on the side opposite from the gate into the PvP portion. Funny, until you instill doubt a low level guildmate and they go splat.
Ewww... That's not good. I'll let the guys know.

- Gordon
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