#21
|
||||
|
Quote:
| |||
|
#22
|
||||
|
Quote:
| |||
|
#23
|
|||
|
Just want to throw in that 2 hours at level 3 to get 1 yellow in a group was ... interesting.
Level 3 cleric Level 3 int caster Level 3 int caster ¯\_(ツ)_/¯ | ||
|
#24
|
||||
|
Quote:
I hung around for another hour then just left. I'd say it reduced our xp speed by AT LEAST 50%. | |||
|
#25
|
||||
|
Quote:
Meanwhile in the same 2 hours people are getting FULL LEVELS 20+...... | |||
|
#26
|
||||
|
Quote:
| |||
|
#27
|
||||
|
Quote:
A few of them are fantastic. Like 5% of them. The rest of the time soloing with an appropriate class or a good duo/trio is miles ahead of a full group. I regularly solod my clerics on blue for a reason. And it wasn't because I'm antisocial. My sham on green solos a -1 or even-level mob every 2 minutes or so. Do you think a full group is going to kill a high blue or even every 15 seconds nonstop for hours on end? Fuck no they won't. They won't kill a yellow every 20 seconds for hours on end either. Full groups are a fun experience with the right players in the right locations. But they're rarely the best exp option. | |||
Last edited by Tecmos Deception; 10-28-2019 at 03:04 PM..
|
|
#28
|
|||
|
Does seem slow. Day after launch I was in an all halfling group: 2 rogues 2 clerics and 2 druids. We pulled nonstop on the bat hill outside the wall and were doing a little over 1 yellow an hour at levels 4-6 as races with a bonus.
I think part of it may be psychological: were used to seeing the blue bar move and it's harder to tell without it.
__________________
| ||
|
#29
|
||||
|
Quote:
Just using your example though. If you have 6 halflings, 2 rogue 2 druid 2 cleric killing level 4 bats at level 5 (in a 75 ZEM zone like Misty) it's gonna be 234 bats to ding if you did the entirety of level 5. If you killed level 5 bats instead of level 4 bats, your number of kills to ding is 149, also 100 less. If you're mobbing down yellow cons of level 6 instead, 104 kills to ding. Just showing you how XP is all a numbers game and at low levels, grouping can be detrimental, if you're killing mobs in a group you could solo, the XP values should be almost noticeably bad. The major takeaway is "blue" does not mean good XP. It's all about the level of the mob, which we obviously don't always know. | |||
Last edited by zaneosak; 10-28-2019 at 03:26 PM..
|
|
#30
|
|||
|
I think the biggest problem is finding a large enough population of appropriately leveled mobs. Groups inevitably start aiming too high with inefficient battles against red cons. This is worsened by overpopulated zones.
But I can relate. Yesterday in Feerrott at level 6 I gained 2.5 yellow in a little over four hours. At the halfway point I changed groups just to see what would change. New group wasn’t any better. Both were suboptimal camps. First group would have been fine with 3 players, but they kept adding people. Second group was doing lizards and the high level spawns were simply too difficult. | ||
|
|
|