#11
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^ melee has tons of combat depth actually. Positionig mobs and yourself, the push mechanic, interrupting spells, resists, ac vs hp, aggo holding, disciplines, single pulling... list goes on and on and on
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#12
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Agreed, just because there isn't 30+ buttons to press doesn't mean this game has no depth
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#13
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I am comparing to modern MMO - Every single modern MMO you have to position mobs and yourself and interrupt spells so this is nothing to get excited about. EQ melee is a step above a MUD in terms of complexity. The inherit "EQ raiding is harder than other MMOs" comes from the fact that healing in EQ sucks and nothing else. I love EQ, I actually prefer EQ, but to say it has even 1/100th the complexity of combat as a game like WoW is just not even worth debating. | |||
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#14
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#15
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For melee characters, pretty much yes. If you're a rogue, you hit auto attack, then press backstab sometimes.
Monks, while fighting is the same story, PULLING, and being an effective monk takes more skill than most classes in other MMO's However, Enchanters are probably the class with the highest skill ceiling of any MMO out there. Enchanters such as Solving, Nybras, Slanging (hah), and others can do down right ridiculous things that often take 3+ level 60s to accomplish. I mean shit, enchanters can: be one of the most effective pullers in non-raid dungeons, the highest DPS by a pretty wide margin via charmed pets, have the ability to CC better than any other class ever, improve group efficiency bigly, etc. No limits.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | ||
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#16
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Gameplay don't get much better than clicking auto-attack and a single ability every 12 seconds.
If you're going to play EQ: either have insatiable lust for pixels or another game going on a side-monitor.
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#17
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Rogues can often begin attacking before a warrior procs, depending on the situation. Evade aggro down after each backstab and back up to drop proximity aggro if pulled from the warrior, and you usually don't get hit very much. Sometimes you'll get hit some with evade failures/no procs from the warrior, but if you've got a regen spell on you'll gradually heal that damage without putting pressure on your healers.
Not that that is a huge amount of tactical depth, but there is a little bit. Everquest can have reasonable amounts of strategic depth, in terms of making choices about how to approach hard fights, but not so much with the standard group XP grinding as a melee.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#18
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Yeah its really that bad OP, geriatric game with little to no buttons to push, u will get bored Im sure, there are no combos or anything, barely any UI in game, slooow grind.
U can try changing the UI, use macros and combat parsing, have sounds n words pop UP, click f9 to change view ever other second, listen to dubstep etc for a more modern gaming feel | ||
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#19
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auto attack kick disarm (basically useless) taunt and that is about it. eventually you get discs, which you can use once in a while. Some sick people will try to convince you that the positioning, weapon swapping, and other stuff makes melee in depth on this sever. They're delusional. | |||
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#20
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Classic Everquest is simply risk versus reward. It has a habit of knocking you down when you are feeling cocky, locking you into a complicated and (sometimes expensive) corpse recovery. But if you succeed on that deep dungeon group (or duo/solo), it can be a huge reward, as far as gaming goes, of course.
Modern MMORPGs, while quite pretty with awesome class depth and versatility, are simply too easy, with virtually no risk/excitement. Because P99 is such a pain in the ass grind, somehow if you make it long enough to get item X, complete quest Z or reach level 60, it all seems worth it in a strange way. Shit's Classic. But if you want melee/casting combos, manual dodge components, LFG systems and a quest log, you best find another game. Give it a try though--it ain't for everyone, but as you can see from active player numbers, it must be fun to some, eh? | ||
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