#1
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General newbie necro questions:
Hey all,
Just a few quick questions that I've been trying to figure out but couldn't quite find a consistent answer. 1. I notice my level 4 pet occasionally double attacks, I found a post from years ago by Haynar I think that this is working as intended but, I really don't recall this being a thing? It's obviously been a long ass time so I could be mistaken but does that sound right? Why do pets even get Double Attack if this was true? 2. How much damage do I have to do to get full XP from a kill? It seems like so long as I even touch the enemy I get full XP? I had heard somewhere it was over 50% of the damage. 3. When I get there, I've heard people saying that Charming is a great way to solo, does Necro charming work similar to Druid charming? Charm mob -> fight another mob -> when it's close to dead invis vs undead and kill both? Or is it just that you can charm an undead mob and wreck things with a pet way stronger than your ordinary pet? 4. I've heard that if you give a pet a torch it'll automatically dual wield and hit with both hands, is this true even with low level pets? Thanks all! | ||
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#2
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I do know that you have to do over 50% to get full exp if you are soloing. IF you are in a grp you will get full exp. I wish I could answer more.
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#3
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Quote:
2. You must do 51% for full xp. At low levels the xp is so fast you really wouldn't notice otherwise. If you are grouped however, you don't even have to have aggro to get 100% xp 3. All of that is true. Mostly the technique you described which is the general idea behind charm soloing 4. This is true.
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Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | |||
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#4
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Quote:
[Tue Mar 14 02:24:16 2017] Auto attack is on. [Tue Mar 14 02:24:16 2017] You pierce decaying skeleton for 1 point of damage. [Tue Mar 14 02:24:17 2017] Decaying skeleton tries to hit YOU, but misses! [Tue Mar 14 02:24:18 2017] Xebarn hits decaying skeleton for 8 points of damage. [Tue Mar 14 02:24:18 2017] Xebarn hits decaying skeleton for 10 points of damage. [Tue Mar 14 02:24:18 2017] decaying skeleton has been slain by Xebarn! 2 & 3: Awesome, thanks! 4. I did some testing on this (probably should have before asking, sorry!) and that does not seem to be the case. Wearing a torch on a level 4 pet, I never saw it dual wield for it's life. Is it just a very low chance? | |||
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#5
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https://wiki.project1999.com/Pet_Guide#Necromancer_Pets
Necromancer pets should start dual wielding at lvl 20. | ||
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#6
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1. The double attack you are seeing in the damage scroll is a 'caught up' damage report that skips in due to the way the server handles 'ticks' of time, and it not being quite the same as retail. The double attack report is usually found right at the end of the damage scroll, when a monster is slain and the attack report is applied. Rarely, it can show up in the middle of a combat when a 'tick' of time elapses. The short of it is, the level 4 pet is not actually double attacking.
2. You need to score 51% of the damage on a mob in order to gain full experience when you are solo hunting. You will indeed notice an experience award difference as you get to level 6 and higher. It's very noticeable when the pet does more than 50% damage. I'd recommend that a Necromancer from levels 1-12 just face tank mobs with damage spells running (or using your first undead nuke on skeletons / zombies) while the pet assists to make sure you do more than 51%. Ask a friendly Magician for a modulation rod to use as a melee weapon if you are poor and it will get the job done to level 12, no issues. At level 12 and higher, when you have real attack spells and a decent mana pool to Fear with, remember to back the pet off at 1/4 health left remaining on the mob so that your DoT's finish the remaining health by themselves, always giving you more damage done with you as the source over your pet. 3. Necro charming is the same as druid charming. It solely uses your level vs the mob's level w/ magic resist check. There is no charisma check. It is an excellent way to level when you can find the right places for it, and I'd recommend it once you are level 20+ so that your personal level over the potential level of the mobs that you'd like to fight would give you a greater range of low blue mobs to charm and use (we're considering the magic resist check on the charm cast for this). 4. I can't confirm the torch thing. I always pack some rusty daggers when I'm using a pet as their cheap and it makes the pet happy. Since I'm not a Magician, I've never seen a point in reclaiming the pet mid-fight and I don't lose a pet very often. I DO reclaim on a summon if I get a weak pet. Only use the strong ones. Edit - the very highest level of the 20 summon I found could dual wield when given 2 weapons. It was easy to see when he had a club and a dagger and I was getting crush / piercing reports. All of the level 24 summons on will dual wield for certain, but as the wiki pet guide states, the mid level range pet summons will require a pair of weapons for them to do this. | ||
Last edited by NegaStoat; 03-14-2017 at 03:55 PM..
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#7
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Quote:
Quote:
I think I was wondering more like--even though Haynar stated thats working as intended, does anyone actually recall that being classic? My pet occasionally destroys things, and I pretty regularly get double attacked by mobs who are level ~4. I just didn't recall that happening, since randomly my pet obliterates a mob. | ||||
Last edited by Kich867; 03-14-2017 at 06:18 PM..
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#8
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Quote:
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Last edited by Bones; 03-14-2017 at 09:15 PM..
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#9
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Forget necro charming. It only works on undead and it is rarely ever useful, especially since Crypt of Decay will never be part of P99.
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Necro the Heretic - Illuminati Sancti (Xegony), Mortalis, Darkwind, Raging Fury (Antonius Bayle)
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#10
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Necro charm has limited targets but can still be a very useful tool in the toolbox.
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