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  #101  
Old 02-17-2022, 08:18 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
This is patently false and has been historically proven. Live did this, Live died shortly thereafter.

In a true MMO, you do not do anything that lessens interaction between players. The results are obvious.
^ Saying shit like this HEAVILY implies you believe "live died" when they did things you didn't like (like instances). Now you're backpedaling saying it's not about the numbers or population. What is it about then? In what way did live die? What results are obvious?

Your argument makes literally zero sense
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  #102  
Old 02-17-2022, 08:22 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
Literallly "quantity over quality" is your position, and it's historically and presently wrong.
Quality is subjective and newsflash: Lots of people disagree with your definition of quality. In fact I'd wager heavily that vastly more people are on the opposite side of your views of quality. Care to use anything that isn't subjective to prove your supposed "downfall"?
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  #103  
Old 02-17-2022, 11:14 PM
ClephNote ClephNote is offline
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Someone should script 3 quakes a week. Remove respawns from the game completely.

That’s more classic than rooted dragons or rolled Dains, imo.
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  #104  
Old 02-18-2022, 06:21 AM
Viscere Viscere is offline
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Tbh rolls seems temporary, not sure GMs are super satisfied with the dice meta

Either Rota C/R system which had its + and -

or Rooted, would be dope.

Honestly rooted dragons in ToV are great, we get to kill flurries, explore the zones etc, A lot of people are unhappy about it, but I think a majority or people are actually satisfied with it (pulling vulak to entrance was dumb).

It would only logical for them to root Statue/AoW/KT as well as Dain on its throne, would make for a great change.

+1 for Rooted Kael/Thurgb!
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  #105  
Old 02-18-2022, 10:30 AM
Solist Solist is offline
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Let’s start with just adjusting dragon dps and resists to classic levels.
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  #106  
Old 02-18-2022, 12:03 PM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
It seems the point of "lessening interactions" within an MMO being a bad thing has been lost.

I played on live from '99-'06 and that was one of the two major factors to its downfall. It became routine, mundane, and the "life" and fun were gone.
That's because MMORPGs evolve into cookie clicker to maintain subscribers that like falling into routines.

There's an alternative reality out there where MMORPGs arent obsessed with subscriber count and just make the best MMORPG they can. In that universe luclin is a lateral expansion instead of vertical and more content is added to the classic trilogy without homogenizing the classes or stratifying the content, significantly less mudflation, no changes to level caps, no AAs. Most people would play for a time then move on when burned out but the hardcore that remained would have a richer classic experience with a ton of content. Notice that in this scenario you still dont have half a dozen roughly comparable raid forces stacked on top of each other with the most hardcore of them getting every single mob in the game. That's a p99 exclusive scenario because of a dead end timescale with no new content.
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  #107  
Old 02-18-2022, 02:37 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
That's because MMORPGs evolve into cookie clicker to maintain subscribers that like falling into routines.

There's an alternative reality out there where MMORPGs arent obsessed with subscriber count and just make the best MMORPG they can. In that universe luclin is a lateral expansion instead of vertical and more content is added to the classic trilogy without homogenizing the classes or stratifying the content, significantly less mudflation, no changes to level caps, no AAs. Most people would play for a time then move on when burned out but the hardcore that remained would have a richer classic experience with a ton of content. Notice that in this scenario you still dont have half a dozen roughly comparable raid forces stacked on top of each other with the most hardcore of them getting every single mob in the game. That's a p99 exclusive scenario because of a dead end timescale with no new content.
^ This guy understands.

The interactions between guilds in the raid scene, however bad one thinks it is, is significantly better than the alternatives that lessen interactions between players.

GM's got it wrong with this Dice Roll based on that fact alone. Where's the actual discussion from CSR and the raiding guilds towards a viable solution, pooling all the knowledge and expertise that this server has to offer and brainstorming up a better way?

Joria makes a post and a short number of days later just an arbitrary "we're changing to this model". No real discussion to be had, no involvement from those that it affects. Why not have this discussion and brainstorm first?
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  #108  
Old 02-18-2022, 03:11 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
I guess I assumed the "downfall" you keep talking about was population based. Are you saying the downfall is nothing more than a subjective opinion of the state of the game? If so then your entire argument is pointless. Why should anyone else care what your subjective line in the sand is or where the made up "downfall" of the game began? You're statistically in the minority in those beliefs. Are you merely suggesting P99 should do things the way you think they should because if they don't it'll be the downfall of P99 by your made up metric?
The downfall of EQ was instancing and releasing shit expansions with little to no content, following the quantity of quality model. Let me be clear, anything that lessens interactions within an mmo is a terrible idea: instancing, rotations, roll offs, bag limits, etc.

@Galach/Menden

Let's have a discussion and brainstorm a better way that addresses any concerns with scripting/cheating while minimizing the impact towards the player base interacting with each other in an MMO. If we fail to come to some sort of compromise, at least we can say we tried.
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  #109  
Old 02-18-2022, 04:22 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
The downfall of EQ was instancing and releasing shit expansions with little to no content, following the quantity of quality model. Let me be clear, anything that lessens interactions within an mmo is a terrible idea: instancing, rotations, roll offs, bag limits, etc.

@Galach/Menden

Let's have a discussion and brainstorm a better way that addresses any concerns with scripting/cheating while minimizing the impact towards the player base interacting with each other in an MMO. If we fail to come to some sort of compromise, at least we can say we tried.
You all can't even communicate normally to rest of the server, how are you gonna brainstorm. Enjoy your rolltation. Hope that helps.
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  #110  
Old 02-18-2022, 04:45 PM
Tunabros Tunabros is offline
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it all went downhill from rooted dragons
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