#11
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It has to be classic. Especially during its appropriate timeline. Kunark was fun the first year was dreadfully painful to play until velious think most sane people took breaks and quit. Velious was not really ever about the individual pvp anymore and the group pvp just sucked ass. I think it can all be enjoyed in an appropriate time line setting that provides different tiers of gameplay style from neckbeard to causal to weekend warrior.
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#12
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I love Velious on pve. Its a bummer to hear that people don't like it in pvp. I really think building player made cities in Velious might fix things. Then guilds might have an easier time building up forces.
I also thought it would be cool to make an way for an iksar only faction, that some how get dark elf converted clerics and enchanters through a quest. And have a lock capability outside Sebelis, and maintain the need for Sebelis farmed item, (wont leak details, pretty obvious though.) So its cowboys vs indians in kunark trying to raid. As an American not sure if I can say, cowboys vs indians but sometimes they are good movies. | ||
Last edited by Ret.SaxonAlex; 12-16-2020 at 11:30 PM..
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#13
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I think Kunark was probably the most balanced PvP era overall. Casters are extremely strong in Classic, with Warriors and SKs being the only melee classes that can even begin to compete in that era. Rogues and Monks have laughable itemization in this era, Rangers have a single decent 2H, Paladins are ok but still Paladins. Meanwhile Druids, Necros and Wizards are arguably at their peak with their extremely strong level 49 spell lines. And resists and HP are low enough in this era that even Mages and Shaman are respectable killers.
Meanwhile in Velious the tables turn. High end itemization by then becomes so ridiculous than melees are essentially unkillable 1v1 by any caster of equivalent skill. Even if casters can land spells against 200+ MR/FR/CR, they don't count for much against characters filled with +100 HP gear in every slot. And whenever you stop to cast you're getting double tapped by massive dmg 2Hers. In Kunark there was a good balance. Melees received a big boost, but casters got a good boost as well, just not as big. Every melee that could use them had access to decent 2H weapons for jousting. Resist gear was more fleshed out, so melees weren't at risk of being rooted and snared as much. Kunark itself has a nice mix of big outdoor zones and tight dungeons, so every class can find a niche spot to excel in PvP. Wiz, Nec and Dru all get pretty good 50+ spells with Wiz being the best off with the Lure nukes. Mages suffer most but the diehards are rewarded with the Epic pet (which is absurdly brutal in PvP assuming no enemy Bard to charm poof it). Shaman get the Black Fur Boots which are better than their epic itself for PvP. Overall it just seemed like Kunark was the era in which every class brought something decent to great to the table in PvP. Maybe not in every situation, but in Kunark each class had the itemization/spells available to be competitive in its own niche. | ||
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#14
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Ya but in vanilla ice comet is super OP so that’s the best expansion ;p
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#15
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Imagine how bad it was on live without to adjusted resists. You could not land movement impairing spells on anyone post 100 MR. Along with the things you pointed out, I would also say Kunark is the perfect size. Assuming a population of 300-1,000, it is small enough to be densely populated and big enough to find things to do outside of pvp.
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#16
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Quote:
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#17
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#18
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Agreed vexenu is a true scholar really bringing things to the next level with the definitive answer.
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#19
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I don't mind IC being OP in pvp because wizards have to go med, so they may get me with their IC but it's their choice, I be hopefully rollin with a friend who gets them at their bind <3
Anyway life on EQ pvp isn't supposed to be EZ or immortal or about winning. [You must be logged in to view images. Log in or Register.] | ||
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#20
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nice disgusting fingers
also classic eq pvp sucks its all caster heavy and 50% druids 40% wizards and 10% shamans | ||
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