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  #11  
Old 10-14-2014, 12:14 PM
AffEcT AffEcT is offline
Kobold

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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
the whole server aint 60 you shouldn't be asking for a mechanic that spans all levels to be balanced for just one particular level range.
I dont know what you are talking about.
Is this because you delvled your 60 warrior to 30?
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  #12  
Old 10-14-2014, 12:40 PM
harnold harnold is offline
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He is saying that he wants the mechanic to be balanced for all levels in the most bitter way possible
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  #13  
Old 10-14-2014, 01:27 PM
Potus Potus is offline
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It is absolute hell playing a caster on this server unless you're one of the 2 OP casters that's getting nerfed soon.

So yeah, this shit needs to go.
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  #14  
Old 10-14-2014, 02:01 PM
Nirgon Nirgon is offline
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Melee hit box is way more of an issue, especially for special attacks and the channeling in pvp feels pretty classic atm.

Supposedly/surprisignly LoZ has this working much better.

Have not tested it there myself but it comes from reputable sources.
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  #15  
Old 10-14-2014, 02:47 PM
AffEcT AffEcT is offline
Kobold

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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Melee hit box is way more of an issue, especially for special attacks and the channeling in pvp feels pretty classic atm.

Supposedly/surprisignly LoZ has this working much better.

Have not tested it there myself but it comes from reputable sources.
ok so hitbox is a bigger problem because?
Not being able to cast spells is a big problem if you ask me.
But i take it you play melee right? Keep it real man
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  #16  
Old 10-14-2014, 03:19 PM
Colgate Colgate is offline
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he plays a wizard

we're saying that hit boxes need to be smaller so that you can't hit people from as far away, aka it should be harder to hit people than it is now

channel rates are fine, the real issue is that melee hit rate is too high

nerfing melee hit rate kills 2 birds with 1 stone; people won't feel that channeling spells when getting hit is as hard when they're getting hit less by melees
Last edited by Colgate; 10-14-2014 at 03:22 PM..
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  #17  
Old 10-15-2014, 12:14 PM
Nirgon Nirgon is offline
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Cast through walls for non bolts, trim the shit out of the PvP melee hit box.

I am a WIZARD.
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  #18  
Old 10-16-2014, 01:47 PM
Mac Drettj Mac Drettj is offline
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Lol
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  #19  
Old 10-17-2014, 11:01 AM
Haynar Haynar is offline
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How much too big is the hit box? 2 times? 1.5 times. Give me a mark to trim it down. Or actual distances if you know.

Been tied up with stuff at work lately, so haven't worked on much. But should be coding again soon.

H
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  #20  
Old 10-17-2014, 11:36 AM
Nirgon Nirgon is offline
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I'd wager ~3 times too big given how far I've seen people be able to backstab

Fire up a rogue and see how far you can backstab from [You must be logged in to view images. Log in or Register.].

PvE I believe is fine though. Oddly enough, I'm told LoZ has the hitbox about perfect.
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